I actually don't think there's anything wrong with making a cutscene unskippable, because it prevents the whole scenario where people skip a cutscene because they assume "oh, it's gonna be so boring" based on the first 2 seconds of it, then they miss out on some awesome scene, important story details, or both, and are left wondering what the hell just happened and why they got here and why they have to do that and what happened to that other guy.
No, the problem is when cutscenes are boring. You're already taking people out of the actual game to make them watch a little movie, the least you could do is make that movie interesting. Or you could work to not need them at all, but if you must use cutscenes, the real issue is when they drag on and are just uninteresting, not when they're unskippable.
People complaining about cutscenes being unskippable - is it really the unskippability that's the issue, or is it just that you don't like cutscenes that are fucking boring? Do you wish that Half-Life 2 had an option to jump straight from walking in Kleiner's lab to being outside, because it's a non-combat sequence and you can't bear to go without shooting things for more than five seconds? Do you ever stop to think that maybe, just maybe, the plot of games whose cutscenes you skip might be more interesting if you actually had a clue what was happening - you know, but NOT skipping the cutscenes?
Cutscenes aren't great. But cutscene skippers are worse.
No, the problem is when cutscenes are boring. You're already taking people out of the actual game to make them watch a little movie, the least you could do is make that movie interesting. Or you could work to not need them at all, but if you must use cutscenes, the real issue is when they drag on and are just uninteresting, not when they're unskippable.
People complaining about cutscenes being unskippable - is it really the unskippability that's the issue, or is it just that you don't like cutscenes that are fucking boring? Do you wish that Half-Life 2 had an option to jump straight from walking in Kleiner's lab to being outside, because it's a non-combat sequence and you can't bear to go without shooting things for more than five seconds? Do you ever stop to think that maybe, just maybe, the plot of games whose cutscenes you skip might be more interesting if you actually had a clue what was happening - you know, but NOT skipping the cutscenes?
Cutscenes aren't great. But cutscene skippers are worse.