Seriously EA?

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random_bars

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Oct 2, 2010
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I actually don't think there's anything wrong with making a cutscene unskippable, because it prevents the whole scenario where people skip a cutscene because they assume "oh, it's gonna be so boring" based on the first 2 seconds of it, then they miss out on some awesome scene, important story details, or both, and are left wondering what the hell just happened and why they got here and why they have to do that and what happened to that other guy.

No, the problem is when cutscenes are boring. You're already taking people out of the actual game to make them watch a little movie, the least you could do is make that movie interesting. Or you could work to not need them at all, but if you must use cutscenes, the real issue is when they drag on and are just uninteresting, not when they're unskippable.

People complaining about cutscenes being unskippable - is it really the unskippability that's the issue, or is it just that you don't like cutscenes that are fucking boring? Do you wish that Half-Life 2 had an option to jump straight from walking in Kleiner's lab to being outside, because it's a non-combat sequence and you can't bear to go without shooting things for more than five seconds? Do you ever stop to think that maybe, just maybe, the plot of games whose cutscenes you skip might be more interesting if you actually had a clue what was happening - you know, but NOT skipping the cutscenes?

Cutscenes aren't great. But cutscene skippers are worse.
 

Zantos

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Jan 5, 2011
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"There's a special level of hell for people who work in the EA marketing department, which I suspect IS the EA marketing department" - Yahtzee Croshaw, Dante's Inferno review. Never have truer words been spoken.

random_bars said:
People complaining about cutscenes being unskippable - is it really the unskippability that's the issue, or is it just that you don't like cutscenes that are fucking boring? Do you wish that Half-Life 2 had an option to jump straight from walking in Kleiner's lab to being outside, because it's a non-combat sequence and you can't bear to go without shooting things for more than five seconds? Do you ever stop to think that maybe, just maybe, the plot of games whose cutscenes you skip might be more interesting if you actually had a clue what was happening - you know, but NOT skipping the cutscenes?

Cutscenes aren't great. But cutscene skippers are worse.
After a certain number of times playing the game through, if I already know the whole story I do appreciate the ability to skip what I know to be the more boring and pointless cutscenes. Or is there something wrong with trying to go straight to the fun in something I do for fun?
 

vato_loco

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May 24, 2010
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EA makes good games. But they're usually buggy.

EA spends a lot of money on advertising. But they usually advertise like 16 year-old douchebags who think Jersey Shore is filled with role models.

EA tries to salvage their rights as publishers. But they use horrible methods that ultimately screw with the people who buy their originals.

EA lies to their consumers. But.... there's no but, that's a bad thing right there.

So I guess what I'm trying to say is:

Dear EA,

Eat a throbbing dick.

Regards,

Me