So yeah, this my first thread about this sort of thing, I know the Escapist already has plenty and I feel sorry that I created one more but this is something that I wanted to say for some time and a recent conversation with a friend brought up these points .
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So the first thing is that I dont think that the sexuality of the characters should be brought up unless needed for story purposes (give justification of the characters actions to each other). This goes both ways be the characters heterosexual or homosexual, the heterosexual is more prevelant but no one likes it when its a forced romance and that is what it usually is, making the character have an homosexual romance for the same reasons its still a forced romance that doesnt help anyone.
I saw recenly some dev talking about how he wanted to make a certain character (cant remember wich but I dont think it was the protagonist) a strong, independant gay hero. Thats all fine and dandy but even though they werent allowed to make him gay the character was still a bucket of bland, making him gay would still just make him a bland gay character. The words "strong" and "independant" are buzzwords that I cant really blame a writter or dev for using them, anyone that writtes a story wants their characters to be well defined and well written, its not their fault that their arent writting gold each time they pick up a pen.
Back to the original point, in games where the hero must save the world and shit most of the times there isnt any clear indication of the main hero sexual preferences, games like Gears of War, Call of Duty, Portal, basicly any game where the main character doesnt have a romance subplot. In those games we could have been told in an dev interview that the main characters were gay and it would have been the exact same games, with what we are shown we couldnt even write in a wiki page about them if they are straight or not because we simply dont know.
In Gears of War I think it works great as it is, the only characters with clear sexuality shown are Dom and Baird, with Dom it gives a lot of justification of his actions and what happens to him in GOW3, with Baird it just shows how much of a loveable douchebag he is.
I think the sexuality of a character only needs to be shown if its important for the story (Deus Ex: HR, Max Payne, Brutal Legend), if him being straight or gay actually influences how the story unfolds. With that you cant just really make a character gay for the hell of it (and straight, like I said forced romances suck for everyone) and if it isnt an important part of the story then dont make a big fuss about it (well done with a gay in The Last of Us with Bill and with a straight in Gears of War 3 with Baird, and poorly done with The Last of Us DLC).
For what most games cover (wars and conflict for power) I think that most kinds of romances are just pandering for any kind of audience, be it the audience that wants to see tits or the audience that wants to see gays. I think that wanting to see more characters of a certain type for the hell of it just doesnt justify it, and saying that we need "strong and independant" anything doesnt really help much either as it isnt some easy task that writters and devs just forget about for the lulz.
I the end I think that those characters are great for any kind of audience to relate to, you dont really need the character to come out full blown gay for an homosexual player be able to relate to him in the same way that you dont need the main character to grab a girl by the ass for a straight player to relate to him. Arent most games about "us" (the player) being in a bigger conflict like a war? Not about us being a straight person in a war or a gay person but just a person in a bigger conlict?
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So yeah, lets hope this doesnt get out of control or something.
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So the first thing is that I dont think that the sexuality of the characters should be brought up unless needed for story purposes (give justification of the characters actions to each other). This goes both ways be the characters heterosexual or homosexual, the heterosexual is more prevelant but no one likes it when its a forced romance and that is what it usually is, making the character have an homosexual romance for the same reasons its still a forced romance that doesnt help anyone.
I saw recenly some dev talking about how he wanted to make a certain character (cant remember wich but I dont think it was the protagonist) a strong, independant gay hero. Thats all fine and dandy but even though they werent allowed to make him gay the character was still a bucket of bland, making him gay would still just make him a bland gay character. The words "strong" and "independant" are buzzwords that I cant really blame a writter or dev for using them, anyone that writtes a story wants their characters to be well defined and well written, its not their fault that their arent writting gold each time they pick up a pen.
Back to the original point, in games where the hero must save the world and shit most of the times there isnt any clear indication of the main hero sexual preferences, games like Gears of War, Call of Duty, Portal, basicly any game where the main character doesnt have a romance subplot. In those games we could have been told in an dev interview that the main characters were gay and it would have been the exact same games, with what we are shown we couldnt even write in a wiki page about them if they are straight or not because we simply dont know.
In Gears of War I think it works great as it is, the only characters with clear sexuality shown are Dom and Baird, with Dom it gives a lot of justification of his actions and what happens to him in GOW3, with Baird it just shows how much of a loveable douchebag he is.
I think the sexuality of a character only needs to be shown if its important for the story (Deus Ex: HR, Max Payne, Brutal Legend), if him being straight or gay actually influences how the story unfolds. With that you cant just really make a character gay for the hell of it (and straight, like I said forced romances suck for everyone) and if it isnt an important part of the story then dont make a big fuss about it (well done with a gay in The Last of Us with Bill and with a straight in Gears of War 3 with Baird, and poorly done with The Last of Us DLC).
For what most games cover (wars and conflict for power) I think that most kinds of romances are just pandering for any kind of audience, be it the audience that wants to see tits or the audience that wants to see gays. I think that wanting to see more characters of a certain type for the hell of it just doesnt justify it, and saying that we need "strong and independant" anything doesnt really help much either as it isnt some easy task that writters and devs just forget about for the lulz.
I the end I think that those characters are great for any kind of audience to relate to, you dont really need the character to come out full blown gay for an homosexual player be able to relate to him in the same way that you dont need the main character to grab a girl by the ass for a straight player to relate to him. Arent most games about "us" (the player) being in a bigger conflict like a war? Not about us being a straight person in a war or a gay person but just a person in a bigger conlict?
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So yeah, lets hope this doesnt get out of control or something.