Yes but your forgetting gaming got to where it was today and where it has been for the last decades ALREADY listening to their customers, which back then was Mostly your 13-35 male audience, and still is that audience.King Zeal said:Which is another reason it's problematic. Again, as editors on this site have said constantly, that's why increasing budgets and greater production values for AAA problems create a vicious circle.Eve Charm said:If it were this, it would be a problem. What it is 90% of the time tho, Market data and market testing and previous sales numbers show, catering their game toward other groups, DOES NOT get them profits or as much of a profit as catering towards another group. Studios can't waste a Triple A or even an A budget making a game for an audience that -on paper- is just as big but when it comes to money from sales is -no where near as close-King Zeal said:Again, that's not what we're talking about. We're talking about an entire industry showing a bias toward a specific group, often based on stereotypes and assumptions, and sometimes based on self-fulfilling logic.
That's also why they spend their time talking to US, the players, so that we can be aware of what's happening, since much of the change depends on US to fix because publishers have no incentive to do so.
The problem is, there is no "US" it always boils down to a "YOU" While they may not be catering to you, they are catering to a ton of people that lets the business succeed and become the powerhouse it is today.
Maybe they'll be better kickstarters and indies or something like this http://venturebeat.com/2013/10/08/square-enix-partners-with-indiegogo-to-form-its-own-kickstarter-like-service/ will pay off in the long run where " If there is a market ready to pay for something and pay in advance some of it, They'll know they can safely make it."