Hey all, looking for a little insight here. Been playing Shadows of Mordor on my 360, which I can tell you leaves a lot to be desired. The textures drop out randomly, leaving things looking like an episode of Reboot roughly 50% of the time. Also loading! Oh my Celestia, SO MUCH LOADING! Cut-scenes, every other word requires a loading screen.
"Gollum -loading screen- is -loading screen- odd -loading screen-" etc...
Very hard to endure. 360 port needs an update, and right quick!
Having said that, when I can play the game, I'm loving it! Truly! It's basically Arkham: Asylum, but with Orks, murder and bees.
But my question is this: How do power struggles work? Or, more accurately, is there a way to have the captain in question fail without just killing him? With duels, hunts, ambushes, feasts, trials, etc... it all just seems like a contrived way to kill the randomly generated captain. And the randomness really shines through when you have Ugrog the Example afraid of fire, bees, giant wolves, ponies, spiders and commitment to that nice she-Ork he's been seeing, and yet during his feast power struggle, none of these things are present. And the feast will be over before I can drag his girlfriend in to yell at him for missing dinner with her mother to have drinks with the guys.
So I just kill Ugrog and his mates, and I feel a little obsolete. Like, why bother with the mission when bugger all changed? Why not just kill him without the mission? Was I missing a way to have him survive the feast, but still get a reduction in power? Is that even possible? Or are the Power Struggles just a way to 'adopt' various random NPCs and pretend to have some sort of connection to them, ie baby them until they're war-chief bodyguards? Then sacrifice them for the sake of an easier kill?
Follow up question: weaknesses? What's the bloody point?! Literally the first Ork I tried to kill when I got to Mordor was a captain(well, technically 2nd as I stealth killed one and the guy he was standing next to was a Captain. Bear in mind, this was before the game told me what Captains were) And before he was dead, a second joined in. Then a third. So I killed three captains, each of which gave me an Epic rune for my weapons(1 for each) within the first 5mins. After that the idea of using bees or fire to kill Urgog just seemed a waste of time because every Ork is vulnerable to mashing X until he dies. Seems to me a point was missed with adding weaknesses without balancing them with 'immune to the single most basic attack'.
Without that, I find no reason to look up weaknesses at all.
Now, again, really enjoying the game. But some of the heavily praised mechanics just seem a little useless. I'm sure I'm missing something. What is it?
"Gollum -loading screen- is -loading screen- odd -loading screen-" etc...
Very hard to endure. 360 port needs an update, and right quick!
Having said that, when I can play the game, I'm loving it! Truly! It's basically Arkham: Asylum, but with Orks, murder and bees.
But my question is this: How do power struggles work? Or, more accurately, is there a way to have the captain in question fail without just killing him? With duels, hunts, ambushes, feasts, trials, etc... it all just seems like a contrived way to kill the randomly generated captain. And the randomness really shines through when you have Ugrog the Example afraid of fire, bees, giant wolves, ponies, spiders and commitment to that nice she-Ork he's been seeing, and yet during his feast power struggle, none of these things are present. And the feast will be over before I can drag his girlfriend in to yell at him for missing dinner with her mother to have drinks with the guys.
So I just kill Ugrog and his mates, and I feel a little obsolete. Like, why bother with the mission when bugger all changed? Why not just kill him without the mission? Was I missing a way to have him survive the feast, but still get a reduction in power? Is that even possible? Or are the Power Struggles just a way to 'adopt' various random NPCs and pretend to have some sort of connection to them, ie baby them until they're war-chief bodyguards? Then sacrifice them for the sake of an easier kill?
Follow up question: weaknesses? What's the bloody point?! Literally the first Ork I tried to kill when I got to Mordor was a captain(well, technically 2nd as I stealth killed one and the guy he was standing next to was a Captain. Bear in mind, this was before the game told me what Captains were) And before he was dead, a second joined in. Then a third. So I killed three captains, each of which gave me an Epic rune for my weapons(1 for each) within the first 5mins. After that the idea of using bees or fire to kill Urgog just seemed a waste of time because every Ork is vulnerable to mashing X until he dies. Seems to me a point was missed with adding weaknesses without balancing them with 'immune to the single most basic attack'.
Without that, I find no reason to look up weaknesses at all.
Now, again, really enjoying the game. But some of the heavily praised mechanics just seem a little useless. I'm sure I'm missing something. What is it?