It occured to me.
Legend of Zelda is freakin' awesome. So I was thinking...
An MMO based purely around dungeon crawls with nothing but your gear. No levels, no stats, just the treasures you find crawling dungeons.
Obviously the major consideration with any MMO is profit. To this end, it may seem as if a dungeon crawler would have a very limited life. If someone took more than a month (or even just a month) to beat, say, A Link to the Past or Twilight Princess, I'd be very worried.
So this poses the question: how do we flesh it out? And what other problems would face what could well be the greatest game ever?
Legend of Zelda is freakin' awesome. So I was thinking...
An MMO based purely around dungeon crawls with nothing but your gear. No levels, no stats, just the treasures you find crawling dungeons.
Obviously the major consideration with any MMO is profit. To this end, it may seem as if a dungeon crawler would have a very limited life. If someone took more than a month (or even just a month) to beat, say, A Link to the Past or Twilight Princess, I'd be very worried.
So this poses the question: how do we flesh it out? And what other problems would face what could well be the greatest game ever?