in 4e, skills are either trained or untrained. trained skills give you access to certain specialized uses of the skill (such as disabling magical traps) and give you a +5 bonus to the skill. You start with a number of trained skills determined by your class and can use feats to increase the number of trained skills you have. On top of that, you get a passive bonus of half your level to all of your rolls, including skill rolls. There also isn't a "climb" skill. That would probably fall under the Athletics (or perhaps acrobatics in specialized cases) skills.Johnnyallstar said:Get as many ranks in climb as possible!
I'll be honest, I don't know how 4e works with skills... so yeah.
But it does seem like an interesting feat, as long as you can get your crew to work together and use a little teamwork.
in other words, the most annoying thing about making a character in 3e, the skills, is almost completely removed.. you pick 3-5 skills that are your "trained skills" and they get a static +5 bonus. So much simpler and much easier to teach to a new player