Shadow of the Colossus... disappointing

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Brotherofwill

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Mhhmm, I can understand your frustration, but for me the reward of finally killing these huge monsters were always worth the trouble.

What really puts the game on my list of favourites, however, is the amazing beauty that some scenes bring. Just using your horse to ride across huge landmasses while seeying the tall giants rise in the distant background... so awesome.
 

MiracleOfSound

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Jan 3, 2009
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Maybe I should make it clear that I DID enjoy the game and didn't think it was crap... just that it didn't live up to my expectations. A few people seem to think I thought it was rubbish... I would more call it a very flawed masterpiece.
 

MiracleOfSound

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Indigo_Dingo said:
Some of your points I don't agree with - I felt that story of a love that inspires a man to slay these giants was actually very moving, made all the more so at the conflict I felt about killing each of them. But yes, the horse controls suck, the navigation is a ***** and why I stopped playing, and although I could tell why the platforming was made that way, it was still quaite annoying at times.

Still, I like everyone else still eagerly await their third game.
I felt conflicted about killing them too, as I said above, the death animations were rather heartbreaking to watch, and the cries of pain as you stabbed them made me wince with guilt...

I'll be runnning out to get the next Team ICO game on the first day.
 

Rahnzan

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I absolutely loved this game, while at the same time I encountered everything you did. Sort of...

I didn't encounter the issues with controls as much as you obviously did, certainly not to the point of frustration. Argo was only good for long distance travel, so I didn't use him for much of anything else. Getting on him happend about as often as I'd need to travel out and kill a colossus, give or take however many times a colossus knocked me off my horse. Again, I absolutely loved this game, aside from the beautiful atmosphere I wholefully enjoyed the horse mechanic. It was like riding a real beast instead of the typical fantasy motorcycle often depicted in fictional works like dungeons and dragons games that ride endlessly with no stop for rest food water shelter or sleep. He fights with you, he refuses to jump off cliffs, shit knocks him down but he gets right back up, and he's always a whistle away. That horse was friggen DEPENDABLE man.

Yeah it gets kind of annoying when he whines instead of walks, but I found I could more easily alleviate my own frustration by altering my route a few feet to the left or right instead of insisting he climb the bloody rock.

As for difficulty climbing the colossi, I found this more to be because it was SUPPOSED to be difficult. Too many games make shit easy for us, then we complain when there is no challenge, then when we are given a proper challenge we complain that it's too hard. There are some issues with climbing and more than once Wander simply wouldn't do what I wanted him to, but how easy could it have been to program a game where you cling to a mobile and frequently jostling beast some 50 feet tall so you can stab it in the head?

What the game developers were able to give me definitly outweighed the few issues I found in this game. I was also entirely engrossed in the world while I played and there wasn't a lot of your typical game mechanics nonsense to break the flow for me so maybe I didn't notice the faults as hard as someone else would. When a game REALLY works at getting me immersed (aside from pulling cheap tricks like letting me name my character and keeping the protagonist mute...) I get immersed. Shadow of Colossus to me is that one good book you have on your shelf that you can grab and sit down with and completely forget where you are.

As for hype, I'm not sure what you mean, the only people I know who know about Shadow of Colossus are because I told them about it, and the only reason I know about it is because I saw the impressive cover art on the game guide. "What's this? A small man with a sword staring down a titan?" I flipped through the book and immediately fell in love with the concept. I was unaware the game was related to Ico, a game I did not get to play and didn't purchase mostly because I thought a game about a kid with goofy viking horns leading around a helpless nit was beneath my interests (Woops). This was around the time I finished playing Resident Evil 4, so I was really turned off to the whole 'escort female npc' mechanic.

In the movie Legendary, everyone said the 'dog scene' was sad. I thought this was absolutely retarded. I felt no pity for this scene because the director barely lifted a finger in getting me acquanted with the character or his furry companion. It's like hearing about a relative you never met just kicked the bucket.

That scene with Argo though? I didn't exactly cry but, I had to turn off the game for a while. I screwed up something though and had to replay through that part twice. >_<

I was absolutely NOT HAPPY about losing my faithful companion. That horse put up with so much and he stuck it out with you through thick and thin. The ending was wierd but I appreciate wierd, more games need wierd, but Argo came back and I was stoked.
 

More Fun To Compute

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The controls and difficulty level in SotC were spot on. Excellent sense of life and momentum. Some parts are tricky and others a little unrealistic but stick at it as it is rewarding.

The horse riding in itself is something special. Other developers would not take so much care and put so much detail into it. Disclaimer: I haven't played any of those horse or pony games that are made for girls so maybe I'm missing out on something but riding in SotC is massively better than, say, Oblivion.
 

JaguarWong

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miracleofsound said:
So I realise that the title of this thread will cause some readers to have instant hernias so let me elaborate a little...
I wouldn't bother mate.
The Escapist is a community of post writers - rather than post readers.

90% will read the title and post their opinions (always a priority) based on what they they assume it to mean.
 

MiracleOfSound

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Jan 3, 2009
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Rahnzan said:
I absolutely loved this game, while at the same time I encountered everything you did. Sort of...

I didn't encounter the issues with controls as much as you obviously did, certainly not to the point of frustration. Argo was only good for long distance travel, so I didn't use him for much of anything else. Getting on him happend about as often as I'd need to travel out and kill a colossus, give or take however many times a colossus knocked me off my horse. Again, I absolutely loved this game, aside from the beautiful atmosphere I wholefully enjoyed the horse mechanic. It was like riding a real beast instead of the typical fantasy motorcycle often depicted in fictional works like dungeons and dragons games that ride endlessly with no stop for rest food water shelter or sleep. He fights with you, he refuses to jump off cliffs, shit knocks him down but he gets right back up, and he's always a whistle away. That horse was friggen DEPENDABLE man.

Yeah it gets kind of annoying when he whines instead of walks, but I found I could more easily alleviate my own frustration by altering my route a few feet to the left or right instead of insisting he climb the bloody rock.

As for difficulty climbing the colossi, I found this more to be because it was SUPPOSED to be difficult. Too many games make shit easy for us, then we complain when there is no challenge, then when we are given a proper challenge we complain that it's too hard. There are some issues with climbing and more than once Wander simply wouldn't do what I wanted him to, but how easy could it have been to program a game where you cling to a mobile and frequently jostling beast some 50 feet tall so you can stab it in the head?

What the game developers were able to give me definitly outweighed the few issues I found in this game. I was also entirely engrossed in the world while I played and there wasn't a lot of your typical game mechanics nonsense to break the flow for me so maybe I didn't notice the faults as hard as someone else would. When a game REALLY works at getting me immersed (aside from pulling cheap tricks like letting me name my character and keeping the protagonist mute...) I get immersed. Shadow of Colossus to me is that one good book you have on your shelf that you can grab and sit down with and completely forget where you are.

As for hype, I'm not sure what you mean, the only people I know who know about Shadow of Colossus are because I told them about it, and the only reason I know about it is because I saw the impressive cover art on the game guide. "What's this? A small man with a sword staring down a titan?" I flipped through the book and immediately fell in love with the concept. I was unaware the game was related to Ico, a game I did not get to play and didn't purchase mostly because I thought a game about a kid with goofy viking horns leading around a helpless nit was beneath my interests (Woops). This was around the time I finished playing Resident Evil 4, so I was really turned off to the whole 'escort female npc' mechanic.

In the movie Legendary, everyone said the 'dog scene' was sad. I thought this was absolutely retarded. I felt no pity for this scene because the director barely lifted a finger in getting me acquanted with the character or his furry companion. It's like hearing about a relative you never met just kicked the bucket.

That scene with Argo though? I didn't exactly cry but, I had to turn off the game for a while. I screwed up something though and had to replay through that part twice. >_<

I was absolutely NOT HAPPY about losing my faithful companion. That horse put up with so much and he stuck it out with you through thick and thin. The ending was wierd but I appreciate wierd, more games need wierd, but Argo came back and I was stoked.
You make good points. Regarding the difficulty, I had no problem with the game being difficult, my frustration was caused by feeling like the mechanics of the game were letting me down rather than failing due to my own mistakes.

I would give the Prince Of Persia Sands of Time trilogy as an example of a platformer series in which the controls worked really well... you always knew that when you missed a jump or fell to your death for the 20th time it was your own fault, not the game's.

Having played ICO first, which had superior controls to SOTC, I was therefore dissapointed by the dodgy camera angles and cheap jumps.

Not to mention the cheap deaths... the bull/lion colossus that knocks you over repeatedly with zero chance to get up and roll away... a one hit kill would have been preferable to having to slowly wait for that thing to maul you to death.

As for 'hype', I believe the term I used was 'universal praise', which on a forum like this which mainly consists of hardcore gamers, is praise that i would generally trust in!

I agree with you that the good far outweighed the bad but I guess i was just expecting more...
 

GonzoGamer

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SOTC is a bit overrated but hardly the most overrated of all time.

For me it was a game that I threw in the machine every once in a while, not one that I played everyday for a while.

I find that critics tend to overrate almost every title. The only ones that ever lived up to the expectations they gave us were 2004's GTA: SA, Katamari, and Burnout games. I can't wait to see what we get to play when this generation peaks.
 

Erana

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Well, if you don't like it, send it to me!
I'm so behind on games, I still haven't gotten Fable yet...
 

Grimm91

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SOTC was not over rated. It was simply deeply enjoyed by many. I thought it was a great game yes camera and control could have been better but at heart it was good for the sheer shock value and amazing thought it provided for its time.
 

Vlane

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Darkness62 said:
Kind of off topic just looked up Ico on Ebay cause I have not played it, in fact I had no idea SoTC was a sequel. Anyway a new sealed Ico is going fo $299.98!!! Wow, is it really that good/rare?

http://tinyurl.com/bzlvqn
It is a rare game. I searched for a copy of the game for about 3 years until I found one....for 70?!
 

Scary_Bob

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Sep 24, 2008
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I agree with pretty much everything in your post, but somehow the game transcended all of its problems for me. I ended up loving it, probably because it was one of the most unique gaming experiences I've ever had.
 

SomeBritishDude

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I can understand your fustration with the controls. SotC conrtols weren't very tight the horse was also a ***** to control. It feels like you actually riding a horse rather than controlling the horse itself, and can get a bit of getting used to. Personally, I loved it. Yes, it's fustrating at times when in tight spaces but thats part of the point. It made Agro feel like a real living creature.

Also, even when controlling the hero he wasn't very eligant, he'd often trip and stumble over peddles. Though this doesn't make sense when simply moving around the landscape it's perfect when on the back of a Colossus. You feel like your actually struggling to stay on, and leaves you on the edge of your seat.

I actually like SotCs story a lot, apart from the ending. I think this is because I haven't played ICO, but the ending made no sense to me. I'm told it's a prequel, so I'm going to have to find it.

The biggest fault I have with SotC however are the smaller boss battles. SotC excelled at making you feel insignificant and powerless against massive titans. The fact they threw in some Colossi the size of Lions didn't make any sense to me. That feeling of awe you felt fighting the other Colossi was gone, I just felt fustrated.

But all in all I loved SotC, simply because of how mind numbingly [b/]EPIC!!![/b] it is. The whole experience is created to make you feel like the smallest most insignificant little man, travelling though a HUGE landscape and battling creatures that look impossible to even think about defeating. The atmosphere and feel you get from it is like nothing I've ever experienced before or since.
 

TJM8

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For me the game was a different experience. Minimum baddies, awesome environments, and comprehensive but difficult moving puzzles as bosses. Its one of the few games that I term "puzzle games" that I did not have to look up how to do stuff but still felt like I had to work to find the answer. As for the controls, they werent perfect thats for sure, but I think they were smooth enough to keep the game moving. I can see how you would use your title of this post to get attention but if you found SotC disappointing compared to most games released recently you need to check yourself haha