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Genocidicles

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Sep 13, 2012
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To anyone who's got it, how is the Karma system?

The Eurogamer review made it sound like you have to be a goody-goody two shoes to get karma points, which you need for upgrades.
 

Nikolaz72

This place still alive?
Apr 23, 2009
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Genocidicles said:
To anyone who's got it, how is the Karma system?

The Eurogamer review made it sound like you have to be a goody-goody two shoes to get karma points, which you need for upgrades.
Early in the game (mild spoilers) I saved a merchant, got karma for killing the damn guy mugging him. Then I had the option of extorting his money or telling him to keep it, no different in further karma either way. Just got points for killing the thugs.

To me it seems like an awesome system. Take from that what you will.
 

Genocidicles

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Nikolaz72 said:
Early in the game (mild spoilers) I saved a merchant, got karma for killing the damn guy mugging him. Then I had the option of extorting his money or telling him to keep it, no different in further karma either way. Just got points for killing the thugs.

To me it seems like an awesome system. Take from that what you will.
Ah that sounds fine. The review made it sound like you only got karma points for giving blankets to the homeless and getting cats out of trees.
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
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The save system is a bit of a deal breaker to me, it has check points, wouldn't be so bad if it were an every 20 mins kind of one, but you have to pass certain places for it o save, so you could lose an hours progress and that would frustrate me.
 

Arawn

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I'm a very happy Shaman atm. True there's no voiceovers, but that's something we got around the time FFX came out. It's got heart, it's got story, and it plays like X-com (which is a very cool thing). I bought it during Steam sale at the 10% markdown/pre-order. 12hrs is better than most games can manage nowadays, so I'm more than satisfied with my purchase. Hope to see some kewl mods soon. This could be like might see some wicked user generated work like on Neverwinter nights. And the more successful will undoubtedly see some official DLC.
 

SilkySkyKitten

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Ultratwinkie said:
EDIT: Hear its only 12 hours long and no manual saving through all the complaints on steam. Well that killed the mood considerably.
... and that's a bad thing? Sounds like the perfect length for a game, if you ask me. Not too short to feel like you were ripped off, but not so overly long it would get boring after a while and you end up tossing the game by the wayside never to complete it.
 

Bostur

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I played for a few hours and can't wait to get back into it. The writing is very good, the artwork almost superb. I really love the portraits that accompany the dialogue.

The combat system is simple yet sufficient, very smooth flow that helps getting things done.

The world is lacking somewhat in interaction and flavour, and the game seems very linear. I would have liked some flavour text for mission items, and more things to examine. A conversation log would also have been a welcome feature.

So far a very enjoyable return to a genre I love, although with some substantial limitations.