Actually, the resource-gathering professions related to weaponcrafting and armorsmithing generally turn a nice profit. This is funnier, though.
This is true, you can make a lot of money just running around gathering stuff. One profession (The Forester?) lets you do plants, wood and metals all at the same time, I think.
From what I have seen, having only played the game for only two months, prospector and forester are, I feel, the most lucrative .
If I have a not so busy college class week, I usually play at least two hours a day. While running or riding to quests, I will almost always run into a ton of ore nodes, and usually there is a fallen tree branch near each of those nodes as well, so those kinds of journeys are twice as profitable in gathering if you are an explorer profession set, which includes both prospector and forester, along with the tailor profession, which the forester's ability to make leather from the hides of the animals he kills is very helpful.
To point out the profits:
After crafting a hundred ingots of a tier 1 ore, I can sell that hundred for at least 250 to 300 silvers.
Tier 2: 500 silvers for a hundred.
Tier 3: 800 silvers for a hundred.
It just gets higher and higher from there. The forester is the same in selling price, but you have to factor in that you have to buy wax to make the wood into lumber. If you just sell the base ingots and don't make your iron ingots into steel ingots, you won't have to buy anything for crafting, you just have to repair your crafting gear.
It took me a little less then a month to make it to tier 3 prospector. I was a Master Expert Prospector before the first month was over with.
It was another great addition to the series Shamus.
But I think Lulzy needs to pick up a pick-axe and start mining. She'll be rolling in clothes in no time.
It would be funny to see her working at a forge and commenting about it.