I'm a little ashamed I didn't think about this until you mentioned it. Cheers for appreciating the mythos.wtrmute said:Shoes? On a Hobbit? What a marvelously quaint idea!
wtrmute said:Shoes? On a Hobbit? What a marvelously quaint idea!
Hobbits who lived in and around Buckland (particularly near the Brandywine River) routinely wore shoes because the banks of the river were extremely muddy and they didn't want to spend hours on end cleaning their feet.Dark Templar said:Hey wait a sec, thats right!
Hobbits went around barefoot!!!
WTF?
Well, I've seen plenty of standard RPGs that do this as well, but they just don't write them well. All it takes is for the NPC to start giving you the standard quest-hook dialogue, and the option to interrupt them and say, "Wait, is this what you were asking me about?"Earthmonger said:I don't know about MMOs, but there are RPGs that do this, in very unrealistic ways. As an example, let's say there's a quest to find a lost locket for some clueless bimbo. You don't have the quest, but stumbled on the locket by luck. You approach the NPC (you've never met before) and are immediately met with, "My locket! You found it! Here, take this reward, and my thanks!"
Excuse me? You have X-Ray vision? See right into my pocket/pack? Locket, what locket? Oh that, my mother gave it to me years ago. Now get away from me you crazy *****.
You can adjust this example as needed, to cover pretty much any quest. In many games these days, the player has zero dialogue choices. The game designers get around the above situation by assuming a lot of things on your behalf. I hate it.
The S.T.A.L.K.E.R. games are like this, at least the first one is.lluewhyn said:The worst example is when the next step of a quest chain has you kill a boss who was wandering around the same area where you just were, and you likely already defeated them. Not sure if the quest chain works like this, but having to kill that Gaunt Man after picking up the Urn of the Red Maid.StriderShinryu said:Very very true, and I hate this too. Thankfully LOTRO has improved at this somewhat, but they haven't shaken it entirely.. even some of the new quests/areas in the newest expansion do it. Argh.The Great JT said:Seriously, I hate when they have you kill 10 Slightly Agitated Spiders and the next quest has you kill 12 Very Angry Spiders when you have to pass by the Very Angrys to get to the Slightly Agitateds.
Maybe the next generations of MMOs will have it set up so you get a quest line like, "Next, I need you to....oh wait, you already did that! Here's your reward!"
You get just one popular MMO doing that, and people wouldn't want to go back to the ones that don't.