Shamus Plays: WoW #10: Murloc Madness

therandombear

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Sep 28, 2009
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Another epic story of Norman the warlock^^

I really enjoyed this particular bit: "You've saved the lives of the people he's supposed to be guarding while he stood back and taken the credit. And yet, if you were to stand in front of him and burst into flames, do you think he'd even be willing to walk across the room to piss on you?"

Keep 'em coming Shamus
 

tetron

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Dec 9, 2009
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Haha I actually did that murloc quest the other day and sure enough upon picking up a murloc fin I thought... wtf ? Why can't I just tear this shit myself ?!

Another great Shamus Plays.
 

Killclaw Kilrathi

Crocuta Crocuta
Dec 28, 2010
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This reminds me of when I was in Outland and a dwarf game hunter asked me to hunt some local birds for eight of their feathers, but I got one feather for every four or five birds I killed. They're BIRDS! They're covered in feathers!
 

Skeneo

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Apr 16, 2009
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I had the exact same problem in Dustwallow marsh, i was asked to obtain 3 murloc heads for a soup and i ended up killing 23 of them.
 

ZelosRaine

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Sep 20, 2010
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This nicely shows the average experience with WoW as a newbie. First, all quests are fascinating and you read everything. By the end...you just blow through those pages of text as fast as possible and start killing things.
 

Tarkand

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Dec 15, 2009
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Only drawback so far is that you're doing all pre-Cataclysm stuff... seems kind weird considering this whole thing was started at the release of Cataclysm.
 

El Poncho

Techno Hippy will eat your soul!
May 21, 2009
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Damn Murlocs, I always overpulled in that area when trying to get to the second corpse.
 

Tahmoh

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Sep 1, 2008
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The only game i bother reading the text on quest for these days is Guild Wars and even then some quests have stupid stuff as a reason.

WoW is one of those games where it's usually better to ignore the text and make your own storyline up instead that way lack of bodyparts on corpses is less of a problem.
 

mazeut

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May 9, 2009
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Seems like everyone wants Norman to go evil and burn down Goldshire, though that seems less evil and more merciful to me. I'm more worried about his mom showing up, she sounds like shes into corporal punishment.

Skeneo said:
I had the exact same problem in Dustwallow marsh, i was asked to obtain 3 murloc heads for a soup and i ended up killing 23 of them.
Try the barrens, there was one out there that asked you to collect 4 hooves from a zhevra (zebra horse). Logic says kill one horse get 4 hooves but no, the drop rate was more like 1 hoof for every 7 kills.
 

AdamG3691

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Nov 18, 2009
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mazeut said:
Seems like everyone wants Norman to go evil and burn down Goldshire, though that seems less evil and more merciful to me. I'm more worried about his mom showing up, she sounds like shes into corporal punishment.

Skeneo said:
I had the exact same problem in Dustwallow marsh, i was asked to obtain 3 murloc heads for a soup and i ended up killing 23 of them.
Try the barrens, there was one out there that asked you to collect 4 hooves from a zhevra (zebra horse). Logic says kill one horse get 4 hooves but no, the drop rate was more like 1 hoof for every 7 kills.
better than a darkshire quest, youve all heard about the "20 bear asses, not guarenteed drop"?

think 10 bear BRAINS with about a 50% drop >_<

apparently 50% of coalpelt bears don't have brains :p
 

InsanityRequiem

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Nov 9, 2009
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Reminds me of why I couldn't get into Alliance quests. For some reason, many Horde quest givers make it sound like where if you go 'Why do I have to do this for you?' they would bitchslap you and go 'Because I say so. No do it or I'm gonna beat you.'
 

PunkRex

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Feb 19, 2010
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*Walking down the bank of a lake*
"RERRRGGGGEERRRGGGGGERLLLLGGGGELLLELLL"
"OH Fuck me, NOT AGAIN!!!"
 

Celtic_Kerr

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May 21, 2010
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PunkRex said:
*Walking down the bank of a lake*
"RERRRGGGGEERRRGGGGGERLLLLGGGGELLLELLL"
"OH Fuck me, NOT AGAIN!!!"
I remember that, and why is it that the worst lag I've ever had in my entire existance is AWAYS near murlocs? It's like they fuck directly with your connection...

I remember I was walking a LONG ways away fro a beach and they just bloody swarmed me
 

Siege_TF

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May 9, 2010
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I would guess that the Murlocs cerimoniously tear their center fin when they come of age or something (maybe they can't have tatoos?). Regardless, you don't see bad, bad fluff like this in FFXI. First and foremost your character is a certified, professional Adventurer, not a well-meaning civilian. Quest givers often ask you if you're an Adventurer, so basically you are a freelance government-sanctioned mercenary. Second all the fetch quests as well as the missions that involve fetching all have a good reason, and/or you only need to aquire one or few of an item;

An old woman wants a spice from a plant which grew in the supposedly destroyed Cape Riverene. She doesn't explicitly ask you to go and risk your life to get some regardless of whether the spice must flow or not, but if you come across some she'll reward you. Of course the only place to find it is in the Cape, a series of floating islands. You trade one spice for one cash reward.

A guard in the castle jail is allergic to sunlight and needs you to fetch a Beastman Blood vial for him to make a salve before he gets lynched on suspicion of being a vampire. Ironically the reward is a scroll of Drain.

A townsman outside the jail is scared from rumors of a vampire and wants two Shaman Garlics, which are far stronger than the domestic variety, dropped by Orcish Shamans. Cash reward.

There is a quest regarding a stolen purse. You track down the Mithra responcible in her hideout in the wild, who denies being the thief, so you return to the town guard who picked up a button from the crime scene. That button matches a button missing from the Mithra's shirt. The Mithra peacefully hands over the purse, not wanting to risk her neck going toe to toe with an Adventurer, which you return for a cash reward, then report to the guard who puts out a warrant for the Mithra's arrest. If you talk to the Mithra again she says she's moving on to another city until the heat dies down.

No head collecting, no wax candles, no marbles.

To be fair, however, there are no people bandits, they're all beastmen. There are some 'Go kill beastmen' quests, but they're all related to some personl vandetta (X Beastmen killed my friends, bring me X Beastman helmets and I'll reward you), or sometimes said items are black market goods (Yagudo Bead Necklaces are highly valued in the Far East for reasons unexplained, but there's a treaty between the locals and the Yagudo).

There are 'go prove there's a Beastman presence in this Beastman infested area' missions, but that's generally you looking for proof of specific activity, an individual Beastman, or signs of beastmen who are out of place - finding Orc Scale Armor Peices (again, you only need ONE) in the Goblin-held King Ranperee's Tomb is one of the early Sandorian missions. Bats drop these scales, not Goblins, because FFXI doesn't have crows or ravens I'm guessing...

You don't, however, need to turn in Goblin helmets to prove that there are Goblins there.