I feel I sound like a broken record, but I'm going to point toward Dwarf Fortress adventure mode. The world is procedurally generated, all entities and characters are fully generated. Yes, that means entire nations with ruler dynasties over several centuries of development and warfare. Plus creatures of the night, megabeasts and monsters. And only then do you come in. In the current version any villager can ask you to deal with a pesky bandit that's been bothering them, a local lord will ask you to deal with greater monsters, up to dragons, a king may ask you to assassinate a rival king.Brainst0rm said:Veeeeeeery interesting.
But then, procedural world generation hasn't caught on because mostly because of the difficulty of then creating procedural content to go with it. We know how much game makers love to keep us strictly on rails so we experience their breathtakingly innovative stories in exactly the way they want us to. The open-ended kind of design which games like MineCraft and Terraria require is damn difficult.
If this does catch on, it might push the whole industry in a more interesting direction. We might even starting thinking of video games as a valid, stand-alone artistic medium, instead of these strange movies that resent your ability to interact with them.
And so on, and so on.