Inspired by the other tabletop thread, I am actually starting a campaign in DnD 3.5 and it is homebrew as that is what really got me into RPGs originally. However, in this thread, the rules don't really matter. You see I am GM'ing again (my favs) and I have got the introduction sequence pretty well mapped out. I tend to GM in a Bethesda style where I create a world that is open with politics already set and in motion when the "campaign" starts. From there, I half wing it with the politics at play but I have many triggers waiting for the players to trip. I make most of my content based on previous play sessions and try to allow the player to shape the world.
The reason I made this thread is in hopes for more ideas. I have a crude world made so far with basic politics of a small island off from the mainland, I have 3 "big triggers" that are world changers once the player stumbles upon them. I am missing the finer details and small triggers. Now, I have some but I need more and am happy that this time, I have time to write this all up. IN the past I have had to scramble and bullshit my way through play sessions going in under-prepared almost every week as it always started like this "Hey, let's start a DnD game this weekend". 4 days is not enough time to craft a world. This time I have like 4 weeks.
The game will start with my players going to prison island and have nothing - so no need for gear rolls, lol. (Ain't I a stinker?) Most of the prison stuff is done. I suspect my players won't want to be in prison and suspect they will be looking for a way out which I have a few ways they could do so that I am sure they will find. My guess is that the prison sequence will last 2-3 gameplay sessions. (Giving me and additional 2-3 weeks to better craft the larger world on top of this initial 4 weeks.
What I am looking for is fun encounters in your games you would like to share. I don't think I will copy/paste them into my game directly, but I need variety and I need like 30-40 more and forums have helped me in the past. As for some examples, there was one mentioned in the other thread where an amulet caused insanity on anyone who cast detect magic on it which I find to be hilarious and am trying to think up an artifact or something to use that on in this game. As well, a game in the past my character had some boots that would increase savings throws against stealth and dodge but cast 'silence' on me (I could talk but no one but me could hear me) which I did not know and it took me 3 game sessions to find out. At one point I went to kill a governor or duke or something and monologued to him in his study with his back turned about killing him and why which he heard none of and was startled when he spotted me in his study. SO he died never even knowing why I was there.
This does not have to be limited to item enchanting though. Unique encounters in general is what I am looking for. Any part of a campaign you found fun. Encounters, puzzles, anything really. I need some variety.
I can give you a sampling of the game world I have created if you would like, but the only real thing worth noting is that there are 0 Dragonborn (Draconians) in this game yet and Tieflings are super rare; maybe 1 in every 10,000 population at most. Then, Dwarves and humans have rising tensions due to a recent dwarven trade embargo.
The reason I made this thread is in hopes for more ideas. I have a crude world made so far with basic politics of a small island off from the mainland, I have 3 "big triggers" that are world changers once the player stumbles upon them. I am missing the finer details and small triggers. Now, I have some but I need more and am happy that this time, I have time to write this all up. IN the past I have had to scramble and bullshit my way through play sessions going in under-prepared almost every week as it always started like this "Hey, let's start a DnD game this weekend". 4 days is not enough time to craft a world. This time I have like 4 weeks.
The game will start with my players going to prison island and have nothing - so no need for gear rolls, lol. (Ain't I a stinker?) Most of the prison stuff is done. I suspect my players won't want to be in prison and suspect they will be looking for a way out which I have a few ways they could do so that I am sure they will find. My guess is that the prison sequence will last 2-3 gameplay sessions. (Giving me and additional 2-3 weeks to better craft the larger world on top of this initial 4 weeks.
What I am looking for is fun encounters in your games you would like to share. I don't think I will copy/paste them into my game directly, but I need variety and I need like 30-40 more and forums have helped me in the past. As for some examples, there was one mentioned in the other thread where an amulet caused insanity on anyone who cast detect magic on it which I find to be hilarious and am trying to think up an artifact or something to use that on in this game. As well, a game in the past my character had some boots that would increase savings throws against stealth and dodge but cast 'silence' on me (I could talk but no one but me could hear me) which I did not know and it took me 3 game sessions to find out. At one point I went to kill a governor or duke or something and monologued to him in his study with his back turned about killing him and why which he heard none of and was startled when he spotted me in his study. SO he died never even knowing why I was there.
This does not have to be limited to item enchanting though. Unique encounters in general is what I am looking for. Any part of a campaign you found fun. Encounters, puzzles, anything really. I need some variety.
I can give you a sampling of the game world I have created if you would like, but the only real thing worth noting is that there are 0 Dragonborn (Draconians) in this game yet and Tieflings are super rare; maybe 1 in every 10,000 population at most. Then, Dwarves and humans have rising tensions due to a recent dwarven trade embargo.