I started several times and utterly failed when I reached the second stage. And I kept naming my studio "Sunny Studios" (the default name in Game Dev Story for iPhone/Android). I decided to go for the Fan achievement, so I quickly tried to think of a name - first three that came to mind were EA, Activision, and Valve (so I was on the Escapist before I played it - sue me) - I decided against EA or Activision, and went with Valve. Made my character female and named her Gabriella Newell for the lulz.
And lo and behold, I actually
succeeded this time. Valve became pretty successfull - I moved on from the second stage into the third stage, made an R&D lab, even released an online distribution system. After I started developing Large games, I really started to feel there was no way to fail - any game I released started getting
at least 500k sales in the first week and 1 million in the second. Some even got a million in the first week.
I finished the 30 year "campaign" at that point and just continued playing. I released a Fantasy RPG MMO, had several expansions for it but then left it off to just run. I had the money, I could afford it - money fluctuated between 500 and 700 million at all times. I decided to just train everybody to level 10 and max attributes and also get all graphics technologies (I was stuck with 3D graphics V2 and even had a console released with that). I just couldn't bankrupt, so why not?
I bankrupted. The MMO I had started sucking money LIKE MAD! I mean, yeah, it was running at a loss for some time but sheesh - I had 500 mil last I checked, saved and quit, loaded the next day and started developing a game or something when I got a message from the bank "It seems you're in the red, do you want to give us an arm and a leg to not lose the game?" - I was at, like, -20 million or so. Yeah, must have been that, as the bank wanted me to pay them back 96 million the next year. I accepted but before I could figure out what drained my money (I didn't pause), I just bankrupted. I went to R&D to stop their funding, then to the hardware lab to stop theirs (the game dev stage screen popped up at one point interrupting me) and all in all, two weeks had passed which was enough for the MMO maintenance costs to suck out all my savings and put me in the red. Just as I realised what was happening (was just about to cancel it). So I loaded up and cancelled the MMO immediately. Then I continued to improve and all. Even got access to AAA games (I'm still not sure what the requirement is - I didn't do anything special to get them.
Now I'm 66 years into the game, of my staff only one is level 9, the rest are levels 10 and 11, everybody has 900 (or around there) Technology, Design, and Speed (training doesn't increase the stats, so that's probably the cap...sort of - some have, like 913 in a stat, others 901 or 905 or stuff. None of the stats advance past that point, though). I think I gave up on releasing games. Well, many games - I make one AAA game a year because why not, and I also have another MMO (Vampire/RPG) running, making a new expansion when the game starts running at a loss...but not immediately. Frankly, not actual game Valve develops is going to rake in as much dough as the MMO does - it's currently making something like 1500-1900 million a week with 600 million maintenance cost.
I am pretty sure everybody in the world is currently playing the MMO and are probably getting second copies. As proof, I tried releasing a Life Simulation AAA game that had, like...
everything - reactive world, immersive storytelling, self-learning AI, the best dialogues possible, a VR headset, and so on. I created the Matrix. And got 6es and 7s for it. People still bought it but I don't think I managed to hook the whole world into it
Other than that, the total money I have is around 20 000 million, so it's sort of hard to bankrupt suddenly. My console (the first one) has the highest market share, however, I've not developed a single game for it, lol - I'm planning to release a new console that has everything maxed out.
Oh, and all my game names are the defaults - Game #14, Game #77 and so on xD It's pretty awesome, to be honest - I didn't expect Valve to live for long, so I didn't give any names to the games and when I finally made it, I decided I liked the sound of the news - something like "Valve, known for games such as Game #17 and Game #24, recently released Game #36, which is a sequel to Game #22"