Shift 2: Unleashed Dev Attacks Rivals Over "Irrelevant" Cars

matrix3509

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Sep 24, 2008
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Please get a clue Slightly Mad. GT is a simulation. A damn good one at that. It is completely different from your crappy arcade racer. Learn the difference please.
 

k-ossuburb

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Jul 31, 2009
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I'm sure that if you wanted all the cars you'd find a cheat to get them all. I'm a completist and I know what it's like to want to grind through just one more level to pick up the Rodin in Bayonetta or doing one of the obscure quests in Fallout to pick up A3-21's plasma rifle, but doing it hundreds of times? It would eventually lose its luster, at least with the hidden weapons/armour there's only a select amount, this feels like too much of a good thing.

Logically, what they should have done was make some of the really awesome and unique cars completely free but in order to get them you've got to do something insanely difficult, like get around a course in under a certain time, or finish a race in first place while driving the entire course in reverse. At least that way there's the essence of "challenge meets reward" and it'll be fun to attempt to earn the cars, instead of just grinding out cash in order to afford it.

I agree, though, a hundred cars is too much. You'd have to be a hardcore petrol-head to think that's a good idea.
 

Sparrow

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Feb 22, 2009
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I'm less annoyed at racing games for offering too many cars, but for me it's not offering enough variety in cars that ticks me off. Honestly, how cool would it be to pull a Top Gear and have motorhome racing modes?
 

Natdaprat

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Sep 10, 2009
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Well I know what game I'm not buying. Looks like they're audience is casual NFS fans, and not people who take the racing genre a little more serioisly. Sure, I have a game where there are several cars I don't use, but I like to know they are there and the AI will use them. Variety is wonderful. Linear racing games are more repetitive than grinding.
 

SaintWaldo

Interzone Vagabond
Jun 10, 2008
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What an asshole. He obviously hasn't played his competitor's games. There's only four Corollas in GT:5, all from different years. There's only one version of an 80's Toyota Corolla in GT:5, and it's the historic Toyota Corolla Levin GT-APEX (AE86) '83. If Andy Tudor doesn't understand why that car is significant to racing enthusiasts and why they might enjoy a simulation that includes it, he might want to pick a different domain in which to situate his games.

Also, seems to be a lot of hate against GT:5.
 

SaintWaldo

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Jun 10, 2008
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Rusty Bucket said:
I have to agree here. GT5 has a Toyota Prius in it. Yeah, that environmentally friendly hybrid car. What's worse, th Prius is a 'premium' car which means it's got a cockpit view and they spent months making certain every fine detail is absolutely perfect. Fucking Prius. The Buggati Veyron, however, is just a standard car, no cockpit view, lower res model, just generally worse. That makes no sense, no matter what way you look at it.
Until you factor in the fact that Toyota practically sponsors the game, they're home turf hombres with PD and Sony, and that Bugatti probably didn't want to pay for the custom cockpit and Toyota did. None of this is to say that I wouldn't like a Veyron cockpit view, I'm just pointing out that money is still at the bottom of most issues we have with the world.

I'm still gonna drive that Prius.
 

Physics Engine

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Aug 18, 2010
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Hey, Slightly Mad. Have you figured out what dampers do yet?


Your first game was completely unplayable, had rubber band AI, had it's tuning options inverted and was bland and uninspired...

Who's irrelevant again?

NFS:Shift was a travesty. The only worse game in NFS history was Pro Street. Make a game that even compares to Forza or GT, then talk shit. This is getting embarrassing. For you.
 

Fuselage

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Nov 18, 2009
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Outlaw Torn said:
RhombusHatesYou said:
dogstile said:
Gran Tursimp 5?

Think you may have a spelling mistake there sir :p
What are you talking about? The Gran Turnip franchise is the very best in vegetable simulation on the market.
It has over 1000 varieties of real world, fully rendered turnips.
Hasn't it been delayed again?
 

ghostdog20

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Dec 13, 2009
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I think GT5 is just boring, but Shift didn't have enough customization and cars.
I really like Forza 3 as it has the best of both worlds.
 

nofear220

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Apr 29, 2010
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Scrumpmonkey said:
Well i did sum up the whole GT5 thing as "Herp Derp! 1000 carz!" which i still stand by but i don't think that Slightly Mad Studios is really in a position to attack Polyphony is any way since it does not seem to have any real achivements to it's name.
Did you mean, "isn't really in a position to attack Polyphony" ?

Anyway, I completely agree with them attacking GT about the amount of cars but not Forza.

Why? Well...

PD took 5 years to create a game with only 300 cars and 700 models/textures of pure bloat. And even of that 300 "premium cars" instead of more premium supercars and fun to race cars, they wasted their time on giving me things like a Volkswagen bus and a Toyota Prius IN A RACING GAME... Not to mention a lot of the other premium cars looked extremely half-assed IMHO. And dont even get me started on the tracks... They looked stunning in GT5:p but not in the full game (low res textures and 2D trees c'mon).

Turn 10 however could churn out a racing game with Arguably more actual content than GT5, and STILL model every car with the same amount of detail for each. So this means Im not stuck with around 150 "premium cars" that I actually might want to drive. Correct me if Im wrong, but I'm pretty sure the polygon count for cars in Forza 3 were quite similar to that of GT5.

The only thing GT5 has going for it right now is it's lighting system, it is breathtaking at times.

/Rant.

But the downfall for both games is the money system, that should only be for career mode. If Im racing in arcade mode or online I want to be able to race what I want, when I want. Not waste hours of my life trying to get the car I want to drive & personalize for a few races online or just deciding to do a nice quick race.
 

Antari

Music Slave
Nov 4, 2009
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Well my 140+ car garage in Forza makes this guy an absolute moron. Mind you there are some cars that are in there multiple times in different classes, but still. I like a little variety. After a month or so I might just give that Toyota a try. There is something to be said for putting the EFFORT into the game to bring so many models to it. So maybe a couple of them drive the same, that sort of thing does happen in real life. As well Need for Speed hasn't seen a shred of realism since its first offering.

Its a pretty shallow excuse saying we're going to concentrate on the real cars. When really what your saying is, we don't have the budget to make a game like that. Because rendering all those different cars takes time and money. EA's only interest is to kick the game out the door as quickly and as cheaply as possible.

Thanks but I'll take any other racing game over Need for Speed these days. And Logan your exactly right. This isn't going to boost sales.
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
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Between There and There.
Country
The Wide, Brown One.
Sparrow said:
I'm less annoyed at racing games for offering too many cars, but for me it's not offering enough variety in cars that ticks me off. Honestly, how cool would it be to pull a Top Gear and have motorhome racing modes?
Some of my nephews are gaming geeks as well as being revheads and they keep talking about how cool it would be to have a game based on ratrods and turning old shit heaps into speed machines.

I just wish sometimes they'd preface their ramblings on the cool mods they've done on cars with whether they are talking a game or what they've been up to with real cars. I do get about annoyed when they're talking about something fucked up awesome, asking them "What game did you do this in?" and have them look at me like I've forgotten to put on pants saying "Huh? I'm talking about what we did to Johnno's car last weekend." Took me 2 weeks to discover the turbo Getz with 20lb nitrous was a real car.
 

nipsen

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Sep 20, 2008
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" who like the fact that GT5 and Forza 3 have a huge variety of different cars, and enjoy collecting them."

...nah, the entire point with GT is that all the cars handle in a unique way. So you find one you like more than the rest, and this makes the driving experience better. What's great about it is that PD are thorough enough to put in small quirks in how a Lancer snakes ahead on the road. Or add characteristic suspension properties on the BMW. Hit 100% on the mid-placed engine in a Lotus.. lots of things like that, on top of the very thoughtful physics engine.

Shift does the opposite - they take a racing car, and overplay the handling and the effects. That's why it was an arcade racer. Not a bad game... apart from the bugs, the broken steering mechanism, and the token and artificial way drift and weight-transfer was implemented. But it didn't simulate realism. It created a fun kind of realism that was more.. exciting than the real thing.

Not a bad idea, or anything, but accurate driving physics is exciting enough. And you don't want a game to be too tiring, after all..
 

Narcogen

Rampant.
Jul 26, 2006
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Wait. So he admits that players want to have at least one (if not more) car in their virtual garage that they've really owned, and then dismisses the games as including hundreds of "irrelevant" cars?

Yes, most of those hundreds of cars are "irrelevant" to most users-- except for the one or two cars they've owned in real life that they wanted to play in the game. If you don't put hundreds of cars into the game, then lots of users won't have that one car that is special to them.

For a program that is supposed to give you the experience of driving a virtual version of a car you'll never touch in real life, you need a baseline-- you need to drive a virtual version of a car you do know do provide a basis for comparison. That means including lots of ordinary cars, too-- and that means they aren't irrelevant.