[small]Occasionally, Delusibeta feels the urge to get on his soapbox and rant. These articles, named Shift+Tab after the default shortcut to activate the Steam overlay, are these rants. And yes, there may be something about consoles if I feel like it.[/small]
So today was the release of another batch of games for Steam for Mac, notably, Killing Floor and Sam & Max Season 2. But I'm not going to talk about that, but the associated news article, [http://store.steampowered.com/news/3837/] which drops a few hints at May 2010's Steam Hardware Survey. The most interesting statistic of all is:
"But what about the free Portal?" I hear you cry. "Wouldn't that screw up the statistics?". Perhaps, considering it's reached 1.5 million downloads. However, it isn't permitted for the Top Sellers list, and Killing Floor is the highest individual game, second only to the Sega package deal, which is impressive and confirms that Mac gamers are out there and willing to spend money.
Of course, we mustn't forget the (now finished) Humble Indie Bundle. [http://www.wolfire.com/humble] Of all the revenue raised, a little under a quarter is represented by
Mac gamers. Of course, this isn't guaranteed to be completely accurate: you could choose which format you wanted to represent. But the proportion of Mac gamers seems to be representing themselves in Steam.
There are two big questions that need to be answered. The first is "Are there any Mac gamers?", and the answer to that is already clear: yes, there are. However, the second question "Is it worthwhile to port my PC game to Mac?" has yet to get a clear answer, since Killing Floor's success may be just a result of the novelty of Steam on Mac. However, if similar successes occur in the months and years ahead, it may result in the majority of PC games becoming ported to Macs instead of the small minority that are ported now. Is this a good thing? Perhaps, but it would be a definite fillip for OpenGL, which would encourage both DirectX and OpenGL to improve faster and better, which would result in better looking and running games for all. And that would be a definite plus in all this.
So today was the release of another batch of games for Steam for Mac, notably, Killing Floor and Sam & Max Season 2. But I'm not going to talk about that, but the associated news article, [http://store.steampowered.com/news/3837/] which drops a few hints at May 2010's Steam Hardware Survey. The most interesting statistic of all is:
Now, of course this could be just a launch spike, as Mac gamers get their fill, but considering that, at the time of typing, Football Manager 2010, a Steam Play game, has more players than Team Fortress 2, which has yet to get a Mac version, it's impressive.And one week after launch, already more than eleven percent of all Steam purchases are for the Mac.
"But what about the free Portal?" I hear you cry. "Wouldn't that screw up the statistics?". Perhaps, considering it's reached 1.5 million downloads. However, it isn't permitted for the Top Sellers list, and Killing Floor is the highest individual game, second only to the Sega package deal, which is impressive and confirms that Mac gamers are out there and willing to spend money.
Of course, we mustn't forget the (now finished) Humble Indie Bundle. [http://www.wolfire.com/humble] Of all the revenue raised, a little under a quarter is represented by
Mac gamers. Of course, this isn't guaranteed to be completely accurate: you could choose which format you wanted to represent. But the proportion of Mac gamers seems to be representing themselves in Steam.
There are two big questions that need to be answered. The first is "Are there any Mac gamers?", and the answer to that is already clear: yes, there are. However, the second question "Is it worthwhile to port my PC game to Mac?" has yet to get a clear answer, since Killing Floor's success may be just a result of the novelty of Steam on Mac. However, if similar successes occur in the months and years ahead, it may result in the majority of PC games becoming ported to Macs instead of the small minority that are ported now. Is this a good thing? Perhaps, but it would be a definite fillip for OpenGL, which would encourage both DirectX and OpenGL to improve faster and better, which would result in better looking and running games for all. And that would be a definite plus in all this.
Shift+Tab: Mac Gamers Are Not a Lie [http://www.escapistmagazine.com/forums/read/9.196046-Shift-Tab-Mac-Gamers-Are-Not-a-Lie]