Shigeru Miyamoto: Nintendo Needs a "New Franchise"

Darmani

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UltraHammer said:
Now as I was just talking about a few posts ago, originality comes from new ideas, and that 'new ideas' is not the same as a new IP. Still, this can be promising, but I'm honestly not expecting much. They didn't bring in a SINGLE new franchise of major worth on the Wii as far as I can remember--even the DS has a few new legends to its name like Professor Layton--and very few on the Gamecube.
There goes Wii Sports of no significant value

Oh wait it wasn't hardcore so doesn't count amirite boys?

Darn Ninja'ed... oh well I will train harder to be the fastest forum ninja
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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zalithar said:
Aiddon said:
thing is EVERY company needs new franchises, but no one is commenting on that. Furthermore, has a LOT of new IPs....but of course a LOT of people handwave them as not counting because they're on the eShop, or they're on handhelds, or they look colorful or some other B.S. excuse. Anyway, it'll be interesting to see what they've cooked up.

The Artificially Prolonged said:
Nintendo? New IP? Excuse me I just need to check the sky is not falling :p

Seriously this good news in my book. A new face from Nintendo would be a bit of fresh air and mix up the new Zelda, Mario, Metroid cycle.
Because when Nintendo makes a new franchise you'll more than likely get something legitimately different as opposed to just a reskin of another franchise. People milk that tired, flawed, and easy-to-dismantle excuse of "Nintendo has no new franchises!", blissfully ignorant that A) Yes, Nintendo DOES make new franchises quite frequently such as Xenoblade, or Dillon's Rolling Western, or Pushmo, or Sakura Samurai, it's just that most people try to ignore those for arbitrary reasons. Like Miyamoto said, GAMEPLAY makes a new series, not characters or a name. A new franchise has to be LEGITIMATELY new, not just a reskin.
Maybe because quite a few of them are not well known? Or not a franchise yet? Or not directly made by Nintendo?
https://en.wikipedia.org/wiki/Category:Nintendo_franchises
They make new games through other developers, and those developers do often make squeals, but that does not make it a Nintendo franchise. That would mean Nintendo owns the copyright but does not make the game. Xenoblade would be a Monolith Soft franchise, Pushmo is by intelligent systems, Sakura Samurai is by grounding inc. technically Smash Bros was a HAL laboratory franchise.
Well, I could argue you're being fairly arbitrary there. Just because these groups have their own names, doesn't make it the dividing line between being a developer in their own right, or effectively being equivalent to an internal development team within Nintendo.

I mean, you do realise that 'intelligent systems' and 'HAL laboratories' are both wholly owned subsidiaries of Nintendo, right? For that matter, Nintendo's current president, Satoru Iwata, used to work at HAL...
Intelligent systems is even more blatant - Not only are they wholly owned by Nintendo, and have contributed directly to games and hardware produced by Nintendo's R&D teams, and EAD software development teams. That goes the other way too incedentally. Early titles developed by intelligent systems contained major contributions from staff members that are officially part of nintendo's primary internal development teams.
Not only that, but 'Intelligent systems' is based out of Nintendo's Kyoto Research Center.

Is it really valid to claim that a developer that is based out of one of Nintendo's own offices, has been known to collaborate very closely with teams that are almost certainly internal Nintendo teams, and is wholly owned by Nintendo is in fact a separate entity just because they have a distinct name?
Given the evidence in a situation like that, is Intelligent systems any more independent from Nintendo than the internal EAD and various R&D teams are? (EAD is the team that Shigeru Myamoto was originally part of if you're wondering. - It's the main internal design and art team, basically.)

As far as I can tell, the lines between Nintendo and some of it's biggest subsidiaries are pretty blurry. They seem to share staff. They help develop eachother's games (As in, actual technical and artistic resources are contributed by one party to the other in quite a few cases), They're owned by the same people...

Kind of odd that people insist they aren't the same thing when a lot of the evidence would suggest they come pretty close to it...
 

Hectix777

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BUY MEGAMAN!!!! Don't make a new one, just buy the one everyone knows about and remembers! Buy it! Do it! Capcom will probably sell it dirt cheapz,
 

Fox12

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Capitano Segnaposto said:
josemlopes said:
´Bout time.

They know how to make games, thats a fact (okay, an opinion, bu you know what I mean), so it really bugged me that whatever games they made were all about the same core experiences that were created 10 years ago (with some exceptions, although still conected to the original concept in some way).
Well, why change something that doesn't need to be changed? I greatly enjoyed the Nintendo Titles of the past few years. Animal Crossing New Leaf many would complain is the same old thing, but they changed many aspects of the core game that most people won't see instantly. Same with Skyward Sword and to a much lesser extent: New Super Mario Bros U.

Sure, they have flops like any other company (Metroid: Other M and New Super Mario Bros 2 for example) but they know how to make a fun, nearly bug free, game. Which is something I absolutely love from them.
I don't think anyone has a problem with Nintendo continuing it's classic franchises, but the company begins to stagnate if they rely on the same handful of fans to purchase the same handful of titles. For a long time Nintendo was the company of innovation, and could do no wrong. They're still good, but I haven't played a single Nintendo game that honestly seemed better than their classic N64 line up. I want to see Nintendo succeed, but I also know one of the main reasons I prefer the PlayStation is because they consistently deliver new and classic titles. Typicly I buy Sony consoles, and then, a few years later, I may purchase a Nintendo system. I've always avoided Xbox like the plague. New blood can keep the company alive, and I want to see the company COMPETE. Show the market how it's done Nintendo.
 

captainballsack

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I'm excited for this. Nintendo are one of the only triple A developers who actually show their passion for game design. They don't just release titles driven by story or character or "atmosphere", they release titles with simple yet deep game theory/design.

When Nintendo give RPGs a shot, we get Zelda, Earthbound and Super Mario RPG.
When they give driving games a shot, we get Mario Kart and F-Zero.
When they give strategy games a shot, we get Fire Emblem.
Shooters? Metroid.
Rail shooters? Starfox.
Fighters? Hell, lets just reinvent the genre, Smash Bros.
And of course, Nintendo's ace in the hole and the medium for which a developer can truly show off their design finesse, platformers: Mario and Donkey Kong Country.

So when we hear wind of a new IP? We hear wind of a game that is going to last forever.

Nintendo just know how to make simple but deep games; they remember the core idea of video games, the actual game side of things. You take away the graphics and story of Nintendo games and you're still left with something fun. I'd like to see how a game like Uncharted holds up without those crutches.

While games are an 'experience', sometimes it's nice to actually play a game for the merit of challenge and fun.

Hectix777 said:
BUY MEGAMAN!!!! Don't make a new one, just buy the one everyone knows about and remembers! Buy it! Do it! Capcom will probably sell it dirt cheapz,
Yes. A million times yes. Oh my god oh my god yes.
 

zalithar

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Apr 22, 2013
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CrystalShadow said:
zalithar said:
Aiddon said:
thing is EVERY company needs new franchises, but no one is commenting on that. Furthermore, has a LOT of new IPs....but of course a LOT of people handwave them as not counting because they're on the eShop, or they're on handhelds, or they look colorful or some other B.S. excuse. Anyway, it'll be interesting to see what they've cooked up.

The Artificially Prolonged said:
Nintendo? New IP? Excuse me I just need to check the sky is not falling :p

Seriously this good news in my book. A new face from Nintendo would be a bit of fresh air and mix up the new Zelda, Mario, Metroid cycle.
Because when Nintendo makes a new franchise you'll more than likely get something legitimately different as opposed to just a reskin of another franchise. People milk that tired, flawed, and easy-to-dismantle excuse of "Nintendo has no new franchises!", blissfully ignorant that A) Yes, Nintendo DOES make new franchises quite frequently such as Xenoblade, or Dillon's Rolling Western, or Pushmo, or Sakura Samurai, it's just that most people try to ignore those for arbitrary reasons. Like Miyamoto said, GAMEPLAY makes a new series, not characters or a name. A new franchise has to be LEGITIMATELY new, not just a reskin.
Maybe because quite a few of them are not well known? Or not a franchise yet? Or not directly made by Nintendo?
https://en.wikipedia.org/wiki/Category:Nintendo_franchises
They make new games through other developers, and those developers do often make squeals, but that does not make it a Nintendo franchise. That would mean Nintendo owns the copyright but does not make the game. Xenoblade would be a Monolith Soft franchise, Pushmo is by intelligent systems, Sakura Samurai is by grounding inc. technically Smash Bros was a HAL laboratory franchise.
Well, I could argue you're being fairly arbitrary there. Just because these groups have their own names, doesn't make it the dividing line between being a developer in their own right, or effectively being equivalent to an internal development team within Nintendo.

I mean, you do realise that 'intelligent systems' and 'HAL laboratories' are both wholly owned subsidiaries of Nintendo, right? For that matter, Nintendo's current president, Satoru Iwata, used to work at HAL...
Intelligent systems is even more blatant - Not only are they wholly owned by Nintendo, and have contributed directly to games and hardware produced by Nintendo's R&D teams, and EAD software development teams. That goes the other way too incedentally. Early titles developed by intelligent systems contained major contributions from staff members that are officially part of nintendo's primary internal development teams.
Not only that, but 'Intelligent systems' is based out of Nintendo's Kyoto Research Center.

Is it really valid to claim that a developer that is based out of one of Nintendo's own offices, has been known to collaborate very closely with teams that are almost certainly internal Nintendo teams, and is wholly owned by Nintendo is in fact a separate entity just because they have a distinct name?
Given the evidence in a situation like that, is Intelligent systems any more independent from Nintendo than the internal EAD and various R&D teams are? (EAD is the team that Shigeru Myamoto was originally part of if you're wondering. - It's the main internal design and art team, basically.)

As far as I can tell, the lines between Nintendo and some of it's biggest subsidiaries are pretty blurry. They seem to share staff. They help develop eachother's games (As in, actual technical and artistic resources are contributed by one party to the other in quite a few cases), They're owned by the same people...

Kind of odd that people insist they aren't the same thing when a lot of the evidence would suggest they come pretty close to it...
That would be kind of like the US claiming ownership of a decision made by the UN because the US is a major part of the UN and helped with the decision. Though only if the basics of the decision was created by a separate entity within the UN. Or you could look at the list of Nintendo franchises on Wikipedia and see that it is quite limited. A lot of franchises exclusive to Nintendo consoles are not Nintendo franchises. This really does not make much of a difference beyond the way in which the games are described.
 

McMarbles

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zalithar said:
CrystalShadow said:
zalithar said:
Aiddon said:
thing is EVERY company needs new franchises, but no one is commenting on that. Furthermore, has a LOT of new IPs....but of course a LOT of people handwave them as not counting because they're on the eShop, or they're on handhelds, or they look colorful or some other B.S. excuse. Anyway, it'll be interesting to see what they've cooked up.

The Artificially Prolonged said:
Nintendo? New IP? Excuse me I just need to check the sky is not falling :p

Seriously this good news in my book. A new face from Nintendo would be a bit of fresh air and mix up the new Zelda, Mario, Metroid cycle.
Because when Nintendo makes a new franchise you'll more than likely get something legitimately different as opposed to just a reskin of another franchise. People milk that tired, flawed, and easy-to-dismantle excuse of "Nintendo has no new franchises!", blissfully ignorant that A) Yes, Nintendo DOES make new franchises quite frequently such as Xenoblade, or Dillon's Rolling Western, or Pushmo, or Sakura Samurai, it's just that most people try to ignore those for arbitrary reasons. Like Miyamoto said, GAMEPLAY makes a new series, not characters or a name. A new franchise has to be LEGITIMATELY new, not just a reskin.
Maybe because quite a few of them are not well known? Or not a franchise yet? Or not directly made by Nintendo?
https://en.wikipedia.org/wiki/Category:Nintendo_franchises
They make new games through other developers, and those developers do often make squeals, but that does not make it a Nintendo franchise. That would mean Nintendo owns the copyright but does not make the game. Xenoblade would be a Monolith Soft franchise, Pushmo is by intelligent systems, Sakura Samurai is by grounding inc. technically Smash Bros was a HAL laboratory franchise.
Well, I could argue you're being fairly arbitrary there. Just because these groups have their own names, doesn't make it the dividing line between being a developer in their own right, or effectively being equivalent to an internal development team within Nintendo.

I mean, you do realise that 'intelligent systems' and 'HAL laboratories' are both wholly owned subsidiaries of Nintendo, right? For that matter, Nintendo's current president, Satoru Iwata, used to work at HAL...
Intelligent systems is even more blatant - Not only are they wholly owned by Nintendo, and have contributed directly to games and hardware produced by Nintendo's R&D teams, and EAD software development teams. That goes the other way too incedentally. Early titles developed by intelligent systems contained major contributions from staff members that are officially part of nintendo's primary internal development teams.
Not only that, but 'Intelligent systems' is based out of Nintendo's Kyoto Research Center.

Is it really valid to claim that a developer that is based out of one of Nintendo's own offices, has been known to collaborate very closely with teams that are almost certainly internal Nintendo teams, and is wholly owned by Nintendo is in fact a separate entity just because they have a distinct name?
Given the evidence in a situation like that, is Intelligent systems any more independent from Nintendo than the internal EAD and various R&D teams are? (EAD is the team that Shigeru Myamoto was originally part of if you're wondering. - It's the main internal design and art team, basically.)

As far as I can tell, the lines between Nintendo and some of it's biggest subsidiaries are pretty blurry. They seem to share staff. They help develop eachother's games (As in, actual technical and artistic resources are contributed by one party to the other in quite a few cases), They're owned by the same people...

Kind of odd that people insist they aren't the same thing when a lot of the evidence would suggest they come pretty close to it...
That would be kind of like the US claiming ownership of a decision made by the UN because the US is a major part of the UN and helped with the decision. Though only if the basics of the decision was created by a separate entity within the UN. Or you could look at the list of Nintendo franchises on Wikipedia and see that it is quite limited. A lot of franchises exclusive to Nintendo consoles are not Nintendo franchises. This really does not make much of a difference beyond the way in which the games are described.
...yeah, not even close. HAL, Monolith. IS etc. are COMPONENTS of Nintendo, Nintendo is not a component of them.

To use your own analogy, it'd be like claiming someone is not American because he's a citizen of the state of Connecticut.
 

zalithar

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Apr 22, 2013
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McMarbles said:
The UN being equated to the industry at large. Nintendo is a portion of the industry, and take the rest of it for what you will. The US is trying pretty damn hard to at least get financial control, at least the 'people' (we know them as corporations) are.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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zalithar said:
CrystalShadow said:
zalithar said:
Aiddon said:
thing is EVERY company needs new franchises, but no one is commenting on that. Furthermore, has a LOT of new IPs....but of course a LOT of people handwave them as not counting because they're on the eShop, or they're on handhelds, or they look colorful or some other B.S. excuse. Anyway, it'll be interesting to see what they've cooked up.

The Artificially Prolonged said:
Nintendo? New IP? Excuse me I just need to check the sky is not falling :p

Seriously this good news in my book. A new face from Nintendo would be a bit of fresh air and mix up the new Zelda, Mario, Metroid cycle.
Because when Nintendo makes a new franchise you'll more than likely get something legitimately different as opposed to just a reskin of another franchise. People milk that tired, flawed, and easy-to-dismantle excuse of "Nintendo has no new franchises!", blissfully ignorant that A) Yes, Nintendo DOES make new franchises quite frequently such as Xenoblade, or Dillon's Rolling Western, or Pushmo, or Sakura Samurai, it's just that most people try to ignore those for arbitrary reasons. Like Miyamoto said, GAMEPLAY makes a new series, not characters or a name. A new franchise has to be LEGITIMATELY new, not just a reskin.
Maybe because quite a few of them are not well known? Or not a franchise yet? Or not directly made by Nintendo?
https://en.wikipedia.org/wiki/Category:Nintendo_franchises
They make new games through other developers, and those developers do often make squeals, but that does not make it a Nintendo franchise. That would mean Nintendo owns the copyright but does not make the game. Xenoblade would be a Monolith Soft franchise, Pushmo is by intelligent systems, Sakura Samurai is by grounding inc. technically Smash Bros was a HAL laboratory franchise.
Well, I could argue you're being fairly arbitrary there. Just because these groups have their own names, doesn't make it the dividing line between being a developer in their own right, or effectively being equivalent to an internal development team within Nintendo.

I mean, you do realise that 'intelligent systems' and 'HAL laboratories' are both wholly owned subsidiaries of Nintendo, right? For that matter, Nintendo's current president, Satoru Iwata, used to work at HAL...
Intelligent systems is even more blatant - Not only are they wholly owned by Nintendo, and have contributed directly to games and hardware produced by Nintendo's R&D teams, and EAD software development teams. That goes the other way too incedentally. Early titles developed by intelligent systems contained major contributions from staff members that are officially part of nintendo's primary internal development teams.
Not only that, but 'Intelligent systems' is based out of Nintendo's Kyoto Research Center.

Is it really valid to claim that a developer that is based out of one of Nintendo's own offices, has been known to collaborate very closely with teams that are almost certainly internal Nintendo teams, and is wholly owned by Nintendo is in fact a separate entity just because they have a distinct name?
Given the evidence in a situation like that, is Intelligent systems any more independent from Nintendo than the internal EAD and various R&D teams are? (EAD is the team that Shigeru Myamoto was originally part of if you're wondering. - It's the main internal design and art team, basically.)

As far as I can tell, the lines between Nintendo and some of it's biggest subsidiaries are pretty blurry. They seem to share staff. They help develop eachother's games (As in, actual technical and artistic resources are contributed by one party to the other in quite a few cases), They're owned by the same people...

Kind of odd that people insist they aren't the same thing when a lot of the evidence would suggest they come pretty close to it...
That would be kind of like the US claiming ownership of a decision made by the UN because the US is a major part of the UN and helped with the decision. Though only if the basics of the decision was created by a separate entity within the UN. Or you could look at the list of Nintendo franchises on Wikipedia and see that it is quite limited. A lot of franchises exclusive to Nintendo consoles are not Nintendo franchises. This really does not make much of a difference beyond the way in which the games are described.
So... A team that's based out of Nintendo's offices, is funded largely by Nintendo, works closely with groups that most certainly ARE a part of Nintendo... Frequently works with IP owned by Nintendo, and worked on internal Nintendo projects at some point in the past is comparable to the US membership of the UN?

Edit: And in actual fact it has more in common with the UN claiming that the work of one of it's members (Say, Italy, to take a random example) is actually the work of the UN.
Because... Your statement implies that Nintendo is somehow claiming ownership of the work of another member of a group they are a common part of... Yet structurally, Nintendo IS the group, not merely a member.

Now, how would you describe Nintendo EAD, by your logic. You know, the internal development team. Most of what I just said applies to them as well, so by a quirk of name they ARE a part of Nintendo, but a group such as 'intelligent systems' is not purely by virtue of the name?
 

Darmani

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Apr 26, 2010
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I do think following Anouma's recent (though likely corporate fed) mewlings of new protagonist or not-Zelda-project wouldn't hurt. Shelve their big boys for a bit, expand out. I LOVE Zelda BUUUUUUUUT once upon a time it was the only 3D action adventure game intown.

Now not so much.
I mean look at spielberg he varies his stuff up immensely even with his propensity for smaltzy blockbusters with grand special effects and cute kids. he'll go without SOME of those elements or in an entirely different direction for emotional resound.

I think mostly this is partially at the feet of some Nintendo fans like myself who wouldn't LET Nintendo deviate and enjoy expansive others stuff in clinging to our nostalgia a bit.

At the least new ostenible packaging *might* attract more looks. and I have to admit. Even though even I sneered "tech demo" or "minigame collection" at Mario Party its done alright. and the Wii sports even better..
 

Eric Breaux

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Any studio that was not actually founded by Nintendo, and the games thereof (Monolith, HAL, Rare, Retro, Game Freak etc.) are by default not 1st party. Nintendo only earns a share of their profits and/or owns them through contracts. Nintendo can't be credited for games that they only published, but were actually the idea's and creations of another studio any more than Disney can be credited with the creations of Marvel or Lucas Film by simply owning them.