zalithar said:
Aiddon said:
thing is EVERY company needs new franchises, but no one is commenting on that. Furthermore, has a LOT of new IPs....but of course a LOT of people handwave them as not counting because they're on the eShop, or they're on handhelds, or they look colorful or some other B.S. excuse. Anyway, it'll be interesting to see what they've cooked up.
The Artificially Prolonged said:
Nintendo? New IP? Excuse me I just need to check the sky is not falling
Seriously this good news in my book. A new face from Nintendo would be a bit of fresh air and mix up the new Zelda, Mario, Metroid cycle.
Because when Nintendo makes a new franchise you'll more than likely get something legitimately different as opposed to just a reskin of another franchise. People milk that tired, flawed, and easy-to-dismantle excuse of "Nintendo has no new franchises!", blissfully ignorant that A) Yes, Nintendo DOES make new franchises quite frequently such as Xenoblade, or Dillon's Rolling Western, or Pushmo, or Sakura Samurai, it's just that most people try to ignore those for arbitrary reasons. Like Miyamoto said, GAMEPLAY makes a new series, not characters or a name. A new franchise has to be LEGITIMATELY new, not just a reskin.
Maybe because quite a few of them are not well known? Or not a franchise yet? Or not directly made by Nintendo?
https://en.wikipedia.org/wiki/Category:Nintendo_franchises
They make new games through other developers, and those developers do often make squeals, but that does not make it a Nintendo franchise. That would mean Nintendo owns the copyright but does not make the game. Xenoblade would be a Monolith Soft franchise, Pushmo is by intelligent systems, Sakura Samurai is by grounding inc. technically Smash Bros was a HAL laboratory franchise.
Well, I could argue you're being fairly arbitrary there. Just because these groups have their own names, doesn't make it the dividing line between being a developer in their own right, or effectively being equivalent to an internal development team within Nintendo.
I mean, you do realise that 'intelligent systems' and 'HAL laboratories' are both wholly owned subsidiaries of Nintendo, right? For that matter, Nintendo's current president, Satoru Iwata, used to work at HAL...
Intelligent systems is even more blatant - Not only are they wholly owned by Nintendo, and have contributed directly to games and hardware produced by Nintendo's R&D teams, and EAD software development teams. That goes the other way too incedentally. Early titles developed by intelligent systems contained major contributions from staff members that are officially part of nintendo's primary internal development teams.
Not only that, but 'Intelligent systems' is based out of Nintendo's Kyoto Research Center.
Is it really valid to claim that a developer that is based out of one of Nintendo's own offices, has been known to collaborate very closely with teams that are almost certainly internal Nintendo teams, and is wholly owned by Nintendo is in fact a separate entity just because they have a distinct name?
Given the evidence in a situation like that, is Intelligent systems any more independent from Nintendo than the internal EAD and various R&D teams are? (EAD is the team that Shigeru Myamoto was originally part of if you're wondering. - It's the main internal design and art team, basically.)
As far as I can tell, the lines between Nintendo and some of it's biggest subsidiaries are pretty blurry. They seem to share staff. They help develop eachother's games (As in, actual technical and artistic resources are contributed by one party to the other in quite a few cases), They're owned by the same people...
Kind of odd that people insist they aren't the same thing when a lot of the evidence would suggest they come pretty close to it...