Sounds like they've got a plan to use this patent to sue companies than have limited-time demoes, using the justification that losing ALL your features counts as losing features over time.
Well yes, a demo is a free snippet to do with as you wish. HOwever, once you've started supplementing the game with the demo, you're abuse the purpose of the "Demonstration" You're no longer being shown a snippet of the game to determine if you like it or not, you've decided you like it, but you're giving the finger to the develloper by not even playing their game. Dont' degrade it too quickly. Maybe your equipment options dissapeer on the third play, or you have 5 minuites less play each time you turn the demo on. Make it gradual3nimac said:I guess i didn't think of that. Well then it might not be such a bad idea, but it sort of does go against what demos are, a free snippet of your game that you freely give and players freely decide what to do with. Having it 'degrade' would be removing that little bit of control we have and as such is a bad thing.Celtic_Kerr said:Actually, I've had a few friends that get a quick gaming fix out of demos. Rather than buying a full game and playing it, they think "Shit, I've only got 1 hour to play per day" so they get a ton of demos and just play those. Sure, they're playing the same part over and over again, but they don't seem to care. The content is there, and there is JUST enough progression to get them into it.3nimac said:It sounds like Sony thinks a 1 hour demo is the same as playing a 15 hour full game, or thinks that the players see it this way... Which is insane, if you ask me.
I think it's a decent idea really. Play our demos instead of our games? Sure, we'll let you TRY it, but if you want to play a video game, then you have to BUY it.
Oh god...Blackadder51 said:2mbs?Jack and Calumon said:I get a 2 MB speed here in the Midlands.
Calumon: If your going to think of me, can I have a hug then?
Fuck, im thrilled if i get a constant 150kps. Fuck Australia and its shit and expensive speed, im running ADSL for $59.95
Cloud based tech is already working in many other areas and needs to be developed and explored. Cloud based gaming is something that won't always be troubled and should be developed. There's rarely such thing as releasing technology when it's perfect. Generations onward, cloud based processing, distribution and storage will be integral in many ways. Gaikai clearly is emmergent and that makes it somewhere near the ROOT of something. Sony's patent is nothing like that. Where will IT go in the future? As a means to an end, it bears very little promise of enriching or advancing anything at all, that is, except Sony and co.'s pockets.mjc0961 said:The guy is making a cloud based system and he has the nerve to ask other people if they lost their minds?!
Where do you live? I'm coming over to steal your internet (as someone else said in the thread, fuck Australia's slow and expensive internet. 150kb/s sucks balls.)L1250 said:Internet connections can be that slow? Now I feel like a spoiled rich kid with 54 MB/s. I'd give some of those megabytes to you if I could. Now I feel depressed.Jack and Calumon said:OT: Cloud based systems are doomed to fail until the problem with different internet connections is solved. I get a 2 MB speed here in the Midlands. Some people can't even get that.
OT: Cloud-based gaming is still a bad idea and degradable demos sound pretty bad, too. Though the idea of a crumbling game world made me think of Inception for a bit, so at least it's got that.
Ooooh, I've always wanted to be able to hug Calumon... his portrait is also my favourite avatar on these forums.Jack and Calumon said:Think wholesome thoughts when looking at that picture people. Think of kittens, or Calumon.
OT: Cloud based systems are doomed to fail until the problem with different internet connections is solved. I get a 2 MB speed here in the Midlands. Some people can't even get that. So if he goes off saying that Sony has a bad idea, perhaps he should check his own answers before criticising some else's working out.
Calumon: If your going to think of me, can I have a hug then?
If this is the case then it's just not a game worth buying for them. Why try to sucker them into buying something they'll get bored at after 20 minutes.However, it turns out that demos are a bit of a double-edged sword, since players might not buy a game if they feel they got too much of a game experience.