This is just something on my mind after I posted in a thread about Wolfenstein: The New Order, shooting games where you can yank turret guns off their emplacements and haul them around on foot. May not always be entirely practical, but damn it feels awesome. Especially when the gun itself is a fucking beast.
The biggest one for me in this is therefore Crysis 2. They don't actually call it a Browning M2, and it's got some futuristic embellishments; but that .50cal monster CELL often set up at roadblocks is just nasty. Massive damage at 400 RPM, and when you hold down the ADS button it becomes crazy accurate to boot. Slows you down, sure; but you're mowing through CELL troops and the alien Ceph with such ease, it hardly matters.
The Ion Displacer heavy machine gun in Transformers: War for Cybertron is much the same, albeit trading some relative shot power for a massive fire rate. However, it gets twice the ammo of the Crysis 2 HMG, so it balances out. Megatron stomping forth with one of these things is the true definition of terror for the Autobots; and Optimus Prime hauling one around tends to be the same for the Decepticons. Turn everything in sight into so much scrap.
Lost Planet was actually kinda interesting. Yes, you could remove the guns from your Vital Suit and wield them on foot, but you usually did the opposite: sticking heavy weapons you encountered in the field onto a VS. However, there were often times, like the second level of the first game, for instance, where you would start with a VS but then be forced to abandon it due to the terrain. In these cases, yanking off a gun from the VS would be a wise decision, if only for the increased firepower. Then you just use it until you either find a new mech or run the big gun out of ammo. There were also times, like early in the third level, where you would encountered old wrecks of previously destroyed VSes that you could salvage a still functional weapon off of. Again, not always the best idea, because it slows you down so much, but useful if you run into numerous or powerful enemies.
And as mentioned up there at the top, Wolfenstein: The New Order. BJ has enough strength to take the Nazis' emplaced guns for himself and mow down their troops en masse. A quad-barrel rotary version of the infamous MG42 can cut a swath through them, but if you really want to mow down a horde, find the "MG-60". It's a rapid-fire laser cannon that's usually a turret gun. It blasts through armored enemies with the greatest of ease, packs a massive wallop, and can be recharged either by putting it back on a turret stand or at a recharging station that the Germans are all too eager to put everywhere.
And these are just the ones I've played. I'm sure there are more out there that have even more powerful options, if you REALLY need to lay down the hurt.
The biggest one for me in this is therefore Crysis 2. They don't actually call it a Browning M2, and it's got some futuristic embellishments; but that .50cal monster CELL often set up at roadblocks is just nasty. Massive damage at 400 RPM, and when you hold down the ADS button it becomes crazy accurate to boot. Slows you down, sure; but you're mowing through CELL troops and the alien Ceph with such ease, it hardly matters.
The Ion Displacer heavy machine gun in Transformers: War for Cybertron is much the same, albeit trading some relative shot power for a massive fire rate. However, it gets twice the ammo of the Crysis 2 HMG, so it balances out. Megatron stomping forth with one of these things is the true definition of terror for the Autobots; and Optimus Prime hauling one around tends to be the same for the Decepticons. Turn everything in sight into so much scrap.
Lost Planet was actually kinda interesting. Yes, you could remove the guns from your Vital Suit and wield them on foot, but you usually did the opposite: sticking heavy weapons you encountered in the field onto a VS. However, there were often times, like the second level of the first game, for instance, where you would start with a VS but then be forced to abandon it due to the terrain. In these cases, yanking off a gun from the VS would be a wise decision, if only for the increased firepower. Then you just use it until you either find a new mech or run the big gun out of ammo. There were also times, like early in the third level, where you would encountered old wrecks of previously destroyed VSes that you could salvage a still functional weapon off of. Again, not always the best idea, because it slows you down so much, but useful if you run into numerous or powerful enemies.
And as mentioned up there at the top, Wolfenstein: The New Order. BJ has enough strength to take the Nazis' emplaced guns for himself and mow down their troops en masse. A quad-barrel rotary version of the infamous MG42 can cut a swath through them, but if you really want to mow down a horde, find the "MG-60". It's a rapid-fire laser cannon that's usually a turret gun. It blasts through armored enemies with the greatest of ease, packs a massive wallop, and can be recharged either by putting it back on a turret stand or at a recharging station that the Germans are all too eager to put everywhere.
And these are just the ones I've played. I'm sure there are more out there that have even more powerful options, if you REALLY need to lay down the hurt.