I'm new to FPS games. Borderlands sucked me in, because it's a vaguely post-apoc theme, it's also RPG, and it has loot. But, though I'm not a huge fan of war themes, I've also been playing MW2 and BC2. I like them, sorta, but I feel like there's a whole lot of room to improve upon the genre.
MW2: You have these maps that aren't particularly big. After a dozen games on each map, you start to learn where all the camping spots are (rest assured someone has figured it out before you and is sitting there waiting to blow your head off), and you try them out, or don't depending on your feelings about camping (because I can't call it sniping, because it really isn't). So you spend a while hiding and killing or running and dying, because the game is heavily weighted towards the higher level players being almost invincible against lower level players. You fight, you level, and you start getting some good kills in. Legitimate ones too, because you're learning some strategy to combat the fact that people have memorized the maps. And then it just starts getting old. You might be making a lot of kills, or maybe not, but either way the maps have no real depth, and all strategy goes out the window when people start using texture glitches to kill newbies.
I do like that there's a variety of style of maps in MW2, where one clearly favors run and gun, and another clearly favors sniping. But manipulating the glitches has ruined the game for me. I don't want to have to look around to see if someone is doing the elevator glitch. I just want to play the game.
BC2: The maps are bigger and richer, and there actually are place where you can park yourself and have no vulnerability at your back, which is nice when maybe you need a break for a moment, since these games tend to run longer. Of course, the wall at your back can be blown away, but that's cool too, because it's more realistic. Ultimately, though, the maps suffer the same fate as MW2. They're static. Which means someone has memorized all the good hiding spots, and unless you memorize them too and plan for them you're probably going to die. So strategy isn't about using stealth and checking your corners and keeping a tight front line. Strategy is about making sure you lob a grenade up on that cliff before you go around the next corner, because there's probably a sniper up there.
I love the class diversity in BC2, but I think the medic and engineer classes could be stronger, and being a sniper sucks in terms of ammo capacity, because if you're ACTUALLY sniping, chances are there's not an assault person anywhere near you to supply you with ammo. I also miss the 'enemy over there' sense on your radar that you get after someone has taken a shot. In real combat, you'd have a sense of where the shot was coming from based on the sound. If you have a really good surround sound system, you might also have that advantage. If you have a TV and the speakers attached to that TV....well, better hope you have some motion mines.
What I'd like to see: An FPS game of the graphic quality of MW2 and BC2 with randomized maps. Have a map with the look and feel of Isla Inocentes, but randomly populate the terrain features, the buildings, the objectives. Make it a real exercise in strategy.
What do you think?
MW2: You have these maps that aren't particularly big. After a dozen games on each map, you start to learn where all the camping spots are (rest assured someone has figured it out before you and is sitting there waiting to blow your head off), and you try them out, or don't depending on your feelings about camping (because I can't call it sniping, because it really isn't). So you spend a while hiding and killing or running and dying, because the game is heavily weighted towards the higher level players being almost invincible against lower level players. You fight, you level, and you start getting some good kills in. Legitimate ones too, because you're learning some strategy to combat the fact that people have memorized the maps. And then it just starts getting old. You might be making a lot of kills, or maybe not, but either way the maps have no real depth, and all strategy goes out the window when people start using texture glitches to kill newbies.
I do like that there's a variety of style of maps in MW2, where one clearly favors run and gun, and another clearly favors sniping. But manipulating the glitches has ruined the game for me. I don't want to have to look around to see if someone is doing the elevator glitch. I just want to play the game.
BC2: The maps are bigger and richer, and there actually are place where you can park yourself and have no vulnerability at your back, which is nice when maybe you need a break for a moment, since these games tend to run longer. Of course, the wall at your back can be blown away, but that's cool too, because it's more realistic. Ultimately, though, the maps suffer the same fate as MW2. They're static. Which means someone has memorized all the good hiding spots, and unless you memorize them too and plan for them you're probably going to die. So strategy isn't about using stealth and checking your corners and keeping a tight front line. Strategy is about making sure you lob a grenade up on that cliff before you go around the next corner, because there's probably a sniper up there.
I love the class diversity in BC2, but I think the medic and engineer classes could be stronger, and being a sniper sucks in terms of ammo capacity, because if you're ACTUALLY sniping, chances are there's not an assault person anywhere near you to supply you with ammo. I also miss the 'enemy over there' sense on your radar that you get after someone has taken a shot. In real combat, you'd have a sense of where the shot was coming from based on the sound. If you have a really good surround sound system, you might also have that advantage. If you have a TV and the speakers attached to that TV....well, better hope you have some motion mines.
What I'd like to see: An FPS game of the graphic quality of MW2 and BC2 with randomized maps. Have a map with the look and feel of Isla Inocentes, but randomly populate the terrain features, the buildings, the objectives. Make it a real exercise in strategy.
What do you think?