SirBryghtside said:
endtherapture said:
Half Life 2 Episodes - great action, great characters, spectacular setpieces (like the Citadel exploding, exploring the citadel, the spooky Zombie bit, Razer train crashing, the Hunters, Combines Advisors, STRIDER ATTACK!!), a carefully crafted world, and you saw more settings and got more of what made HL2 amazing.
Problem I have with that is while they are
very good games, the main problem with them was the length. Other games tend to use the length to their advantage, they just leave you wanting more *cough* episode 3 *cough*
I dunno, I think the length was good because they were so focused, and they had quite a lot going on in fact.
Episode 1 had returning to the Citadel, delaying the explosion, escaping the Citadel, working your way up to the streets again, fighting Zombies and Antlions, and the whole train station episode - that's a lot going in only 4 hours, especially at Valve's slow pacing.
Episode 2 had Hunters, Combine Advisors, the massive bridge puzzle, the Zombie town, the car chase, the Antlion caves, the Antlion attack, the Strider attack, the missile launch and the last attack.
Loads of setpieces for 10 hours of game pretty much - 10 hours of game in HL2 had got you to about Nova Prospekt? A few setpieces but not as many as the episodes.
If they'd stretched the Car bits out in Episode 2, or anything else out longer in Episode 1, I think they would've overstayed their welcome.
The problems with the games aren't that they are too short, it's that we're still waiting after Episode 2 for the next instalment. If Episode 3 was delivered on time 6 months after Episode 2 it would have been fine.