It's not like a lot of historical games and movies etc are that historically accurate. Especially when it comes to something like sexuality. But it's also very common to do stuff like make your female characters more attractive to modern audiences (clothing-vise, shaving, and body-type vise)endtherapture said:It all depends on the context. In a historical context, there would obviously be some issues involved in having a gay character. However if you want to write a game about a gay monster slayer, that's cool as long as you set up your world with there being no prejudice about homosexuality like there is in the real world.nomotog said:They should explore it, but you can't let that be used as a wall to keep you from deviating from the norm. It puts a burden on some kinds of characters and I don't think they need more burdens. Some times you just want to be a gay guy who fights monsters without getting too mired in to gender politics. It's about diversity in more ways then one.endtherapture said:Ni, I disagree. If you drop an atypical character into a scenario where they don't "belong" per say, I think the game should explore that and come up with a justification for it, it only serves to add to the story.nomotog said:That is not what I mean. I mean ideally you want to explore every aspect of your character, but that is not a requirement to include the character. You can just drop a female knight into medieval France and not explore what that means to any degree. You don't want to lock diversity behind extra requirements because then some people will use that as an excuse to not even try.endtherapture said:Yeah and if they can't make it mean anything, better to not do it at all.nomotog said:There is a little bit of value in just the visual diversity, but ya you don't want it to be just skin deep. You want to explore what it means a little.endtherapture said:I think it depends what it does with the diversity. If there's a black warrior in medieval France, it better have something interesting to say about his presence there - such as him being a soldier of fortune or a mercenary. If it's just him being a normal knight with nothing interesting to say about his race then it sucks.nomotog said:We could just pitch different game ideas.I do kind of think you can judge a game when it doesn't take a risk or do anything new. Begin diverse or taking a rarely see perspective helps improve a game in my eyes. You know because it's something new and not often seen.
For example, in the latest Dragon Age game, you can play various different races, however they aren't just model swaps to appease the masses. If you pick an elf, you'll approach the story in a different way, with different beliefs and prejudices leveled against you than a human character. That's really important and makes the whole game so much more special.
So it shouldn't be diversity for diversity's sake, it should have diversity for a reason and with suitable explanation and storyline behind it.
People just have these usually very limited or outright false images of what 'medieval Europe' for example should look like, based a lot on what kinda stuff was made to appeal to modern white dudes.
(Also if your gay character can kill dragons and wanders the land they're pretty likely to get away with behaviour a homosexual forced to live in a single village their whole life would not for example)