It's a nice feature that I would like in some games when it comes to harder difficulties. In war games it would add to the immersion that you can't just stand up wand mow down enemies all day. In the first mission of Vietcong, you were attacked by a sniper and had to maneuver your way to the sniper to kill him as he was far away that is not even the end of the first mission.
Syphon Filter 2 and 3 had enemies that would do head shots. You got a warning but they would also be placed among other enemies and the danger meter before your shot would rise fast.
Syphon Filter 2 and 3 had enemies that would do head shots. You got a warning but they would also be placed among other enemies and the danger meter before your shot would rise fast.