Halo Legendary had one hit kills. Fuck that. It just means you had to find every little jackal at the edge of each battle before you could proceed and they could head shot you no matter how agile you were being.
No... you can sneak by them, I've done it. You have to be still, not keep moving.Zaik said:Like I said, there is no sneak by, the only path to get above them is to go directly through them.Easton Dark said:Were you... trying to sneak by at all?Zaik said:I spent about two hours on this one spot before giving up and turning it down to easy, then another 30 minutes to actually move on.
OT: One hit kills are bullshit and should be easily avoidable if they're there at all.
I disagree. The enemies in Syphon Filter 2 would lock onto your head, while they themselves were wearing body armor (meaning you had to stand still and aim a clunky crosshair to find THEIR heads because you could only lock onto their torsos). They never hit you with their first shot and the game would warn you that your head was being targeted, but it became an exercise in tedium as you had to keep disappearing behind cover while you slowly searched for them.Chester Rabbit said:They had no problem doing so in syphon filter. It sure can piss one off but I say yeah, I'm a fair man. If I can pull it off they should be able to as well.
This sounds like the best idea to me. One-hit kills possible, but only in certain situations if you're at full health. Otherwise it can seem a bit cheap, especially if its a non-regen game with almost no health or respawn near or if there's an enemy almost designed to one-shot you.ZehMadScientist said:No, I think one hit kills should be limited to specialist weapons (Snipers, shotguns at close range, rocket launchers etc.)
There's little you can do if a random bloke in the corner of the room you didn't spot could insta-kill you.
especially when for half the game you're fighting favela kids that havent shot anything except bottles and the odd ignorant gangster or tourist.darlarosa said:Personally ...I would fucking hate it
Logically I think it should depend on the enemy/enemy type and also the game play of the rest of the game. I doubt that Joe S. Thugenmeyer should be able to shoot someone square in the head, ya know?
Whaaaaaat?Zaik said:It's really hard for me to say.
I'll be using Metro 2033 for this example, but you could substitute Max Payne 3 in and it's similar.
I usually don't have much trouble with the human enemies, pretty much steamrolling it on normal. Though occasionally I'll get in a weird spot, usually where enemies are directly above me, and get dropped in half a second(i guess due to headshots). In most cases there has been a way to get up to their level, but there was on place in particular where you're on the surface about 5 seconds and you run directly into like 20 freaking nazis or whatever they are and they're all over the damn place above you and there's no way up except through them. I spent about two hours on this one spot before giving up and turning it down to easy, then another 30 minutes to actually move on.
It's made extra hilarious because said nazis wear helmets that provide 100% protection against head shots and take like 2-5 shots to knock off. The gas masks they have to wear to survive are a weaker target and ensure they'll die(2-3 shots), but they're very hard to hit and actually have it register on the mask and not helmet.
Tbh it seems to me like going from steamrolling on normal to barely being able to progress on easy, then going right back to steamrolling on normal again would be a design issue(headshots, in this case). Obviously on harder difficulties, you would want to leave it in, but it just seems really weird on easier ones.
If you think R6 Vegas was hard then you'll despise the original Rainbow Six and Rainbow 6 3: Raven Shield and its expansion Athena's Sword. Even with the heaviest armor the max amount of hits you can take is 2 and that's if you're lucky (also no regenerating health). Chances are you'll die from the first shot regardless of where it hits. There are also no checkpoints or save features so you have complete the entire mission in one go. While the levels aren't as long as the ones in Vegas, this is only a small blessing. Last night I got stuck on a level for nearly four hours. If you're teammates die then they are dead for good and their replacements have crappy stats. And lowering the difficultly only slightly delays the enemy's reaction time and nothing more. The first Ghost Recon is also the same with the exception that you can save during the mission.w9496 said:Depends.
Arcade-y style shooters? Probably not. Games like RainbowSix that try for a bit of realism? Yeah.
I still like RainbowSix Vegas 2 with its insta-death headshots, even if I do get a little cautious when the terrorists shout "AIM FOR THE HEAD!!!".
TrevHead said:In Contra and Gradius the bullets are slow moving so you have time to dodge them, sure many oldschool games have instant deaths with no chance to evade like the closing door at the end of Gradius, but those are easily avoidable in the next playthough.BrionJames said:Absolutely. I find most shooters' to be too easy nowadays. You remember Contra right? BOOM, one hit and your dead. Gradius? Boom one hit and your dead. The whole infinite health/ infinite lives thing gets pretty boring. Not that I'm saying there shouldn't be some sort of password or lives system, games are just too easy.
In a modern FPS with bullets it would be just a case of your head exploding in random intervals.
I'm gonna be that guy again, but its possible to sneak past those guys, if we're talking about that car graveyard place. Its a ***** to do, but you can do it.Zaik said:It's really hard for me to say.
I'll be using Metro 2033 for this example, but you could substitute Max Payne 3 in and it's similar.
I usually don't have much trouble with the human enemies, pretty much steamrolling it on normal. Though occasionally I'll get in a weird spot, usually where enemies are directly above me, and get dropped in half a second(i guess due to headshots). In most cases there has been a way to get up to their level, but there was on place in particular where you're on the surface about 5 seconds and you run directly into like 20 freaking nazis or whatever they are and they're all over the damn place above you and there's no way up except through them. I spent about two hours on this one spot before giving up and turning it down to easy, then another 30 minutes to actually move on.
It's made extra hilarious because said nazis wear helmets that provide 100% protection against head shots and take like 2-5 shots to knock off. The gas masks they have to wear to survive are a weaker target and ensure they'll die(2-3 shots), but they're very hard to hit and actually have it register on the mask and not helmet.
Tbh it seems to me like going from steamrolling on normal to barely being able to progress on easy, then going right back to steamrolling on normal again would be a design issue(headshots, in this case). Obviously on harder difficulties, you would want to leave it in, but it just seems really weird on easier ones.