Should enemies be able to get head shots?

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Easton Dark

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Zaik said:
I spent about two hours on this one spot before giving up and turning it down to easy, then another 30 minutes to actually move on.
Were you... trying to sneak by at all?

OT: One hit kills are bullshit and should be easily avoidable if they're there at all.
 

Gennadios

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Not while AI is as it is. If it's a stealth based game with decent hunter seeker mechanics, then yeah, sure. If it's just a shitty action game then there's really no good reason to have it outside of the additional annoyance factor.

For the record, Max Payne 3 massively sucks in that regard for much the same reason Rage did, you either do an all out action game or you make it a cover based shooter, when you don't, either the player's time is wasted by enemies taking 6 headshots to kill over the course of 3 minutes in between them popping in and out of cover (Rage), or you have all sorts of loopy crap where enemies have to be killed in a specific order in specific circumstances. On the higher difficulties Max Payne 3 felt more like a puzzle game in that regard, until you figure out exactly what the f*** the developers had in mind during any encounter, you'll be eating lots of dirt, and even then, hope to all that is holy you have the right weapon at the time, in some portions you might as well reload the chapter if you get into an instance with the wrong weapon.
 

ComradeJim270

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Easton Dark said:
OT: One hit kills are bullshit and should be easily avoidable if they're there at all.
Really? Always? No exceptions? Not even in games where that's pretty much every kill in the whole game?
 

AngloDoom

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Depends entirely on the game. In something like Doom you're supposed to be a one-man army and you're supposed to feel like it - suddenly having your kills cut short because of a lucky shot contradicts this.

If you're playing a game like Call of Duty, where you're just some guy with a gun fighting more guys with guns, it makes perfect sense. The game is supposed to make you feel more tactical and skilful, not bulletproof.
 

Easton Dark

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ComradeJim270 said:
Easton Dark said:
OT: One hit kills are bullshit and should be easily avoidable if they're there at all.
Really? Always? No exceptions? Not even in games where that's pretty much every kill in the whole game?
Yes. I believe no game should have instant kills on players other than... bottomless pits or something.

If you're going to make a save be reloaded over and over, at least give the player a fighting chance.
 

Winthrop

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On higher difficulties (maybe even normal but not easy) and only from sniper rifles and the like. I don't accept machine gun fire with an instant kill headshot and a stray bullet from a shotgun shouldn't be an instant kill headshot either for balance reasons. Headshots are supposed to be the marksman enemy's domain.
 

RedDeadFred

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In some games these kinds of attack are great and add tension but in action heavy games where you are constantly getting shot at, they seem kind of cheap.

I do greatly enjoy the highest difficulty in GRAW where it is basically a on hit ko from any enemy. It makes you really think about how to approach each situation.
 

frizzlebyte

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I'd say yes, at least on normal-plus difficulty levels. Maybe as a check-box option on normal, just to make everyone happy.
 

Elamdri

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Korten12 said:
So I have been playing Max Payne 3 and really enjoying it... But at times it can seem really unfair. Despite having pills to heal and come back, an enemy will get a head shot thus killing you instantly. While it makes sense in MP when another player can get a head shot on a player. Imo it seems unfair that AI enemies can get head shots.

Whats your guys and gals opinion on this?
What's good for the goose is good for the gander.
 

BarbaricGoose

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Max Payne had a solid storyline, but its gameplay was.. mediocre. Lots of kinks that should've been worked out long before release. The difficult spiked so frequently, I felt like I was riding a roller coaster. Anyway, enemies getting headshots on you: I don't think they should. It's not fun randomly dying just "Because."

Sure, it's realistic, but it's not the fun kind of realistic. It's like if GTA made all the cars have gas that you had to refill. And refilling took forever because sometimes the pumps don't work, sometimes they don't accept Nico's credit card, and sometimes because you pull in with the wrong side of your stolen car. It just wouldn't be fun doing that 100s of time.
 

JohnnyDelRay

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Depends on the nature of the game. If you are a bad-ass regenerating health super-soldier plowing through enemies then it would be kinda silly, as in frustrating and taking you out of the pace a bit. But if it's a more serious realism-based game, like the earlier Rainbow 6 games, and each encounter or kill is more of an achievement, then I don't see how it should be a problem. Especially if you are trying to sneak past snipers, and the game is trying to encourage you to take a more stealthy approach due to dire consequences.

That being said, it should also be an option in difficulty, if there are people masochistic enough to want to test themselves through such an experience. I mean, that's what most multiplayer games are like.
 

Zaik

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Easton Dark said:
Zaik said:
I spent about two hours on this one spot before giving up and turning it down to easy, then another 30 minutes to actually move on.
Were you... trying to sneak by at all?

OT: One hit kills are bullshit and should be easily avoidable if they're there at all.
Like I said, there is no sneak by, the only path to get above them is to go directly through them.
 

RobfromtheGulag

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It certainly adds a bit of a random factor to the game. If I'm playing Far Cry and trying to beat a level on the hardest difficulty without dying, I'm relying on luck if the enemies ever take a shot at me. I could take 2 or 3 normal shots, but now and then there'll just be a *zip* 'press fire to respawn'.

Kind of annoying but I don't mind it terribly. As long as there isn't some section where all the enemies are taking headshots only.
 

dnazeri

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tippy2k2 said:
*Note: I have not played Max Payne 3 (yet) so I do not know how MP3 does it.

I think enemies should be able to get head-shots but only under certain circumstances:

1. You're not moving while shooting (IE you stand still too long). It's hard to hit that small a target while you're on the move but if you're standing there soaking up bullets, I see no reason why the enemy wouldn't put one into your head.

2. You keep ducking in and out of cover. A bad guy should be able to figure out that you keep popping in and out of the same spot and your head is always in the same spot when you do this.

That's about it. I think that random "unlucky" shots to the skull during a firefight shouldn't really exist (unless it's going to realism of course). Realism sometimes needs to back up a step to allow fun to shine through.
I think thats a pretty good, I would add a rule though. Enemies that are moving can never get headshots.
 

teh_Canape

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boy oh boy did I hate that in Soldier of Fortune Payback
not only would enemies almost constantly kill you in one hit, some would even camp in corners and headshot you right as you pass
 

ZehMadScientist

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No, I think one hit kills should be limited to specialist weapons (Snipers, shotguns at close range, rocket launchers etc.)

There's little you can do if a random bloke in the corner of the room you didn't spot could insta-kill you.
 

TrevHead

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Apr 10, 2011
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Pearwood said:
Random critical hits belong in RPGs.
I totally agree, the thing about headshots is that it gives depth for skilled players to get fast kills and speed up the pace of the game which in turn makes the combat more enjoyable because the player is "pwning" the game (it's a big part of why I don't like Gears) however when it's just player vs AI theres no need for it, and I can think of nothing more annoying than dieing because the game rolled a double 1, even more so in a cover shooter and ducked behind a chest high wall where I can still get damaged by the odd bullet to the head.

I think telegraphed attacks including Doom / shmup like projectiles and missiles are enough for one hit kills.

That said games like Mechwarrior seem to have something similar with the mechs body parts receiving gradual damage over time.

The point im trying is that all these random elements in the AI is just some random number generator which in any twitch skill game it should have little to no impact on the player, that why tournament games like fighters don't have them and I don't like Sina Mora a shmup that has random power drops which has a massive impact on the games difficulty.

I play games to feel skillful in someway luck kills that, so if it's in a game the devs had damn well make sure I don't notice it.
 

BrionJames

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Absolutely. I find most shooters' to be too easy nowadays. You remember Contra right? BOOM, one hit and your dead. Gradius? Boom one hit and your dead. The whole infinite health/ infinite lives thing gets pretty boring. Not that I'm saying there shouldn't be some sort of password or lives system, games are just too easy.
 

TrevHead

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BrionJames said:
Absolutely. I find most shooters' to be too easy nowadays. You remember Contra right? BOOM, one hit and your dead. Gradius? Boom one hit and your dead. The whole infinite health/ infinite lives thing gets pretty boring. Not that I'm saying there shouldn't be some sort of password or lives system, games are just too easy.
In Contra and Gradius the bullets are slow moving so you have time to dodge them, sure many oldschool games have instant deaths with no chance to evade like the closing door at the end of Gradius, but those are easily avoidable in the next playthough.

In a modern FPS with bullets it would be just a case of your head exploding in random intervals.