In most non-MMO RPGs, very little happens in the game world until the player character decides to take and complete quests. Bethesda games are particularly good examples of this. For example, in Oblivion, the supposed demonic invasion from hell never really manifests itself unless you do the main quest. To me, it basically downplays any threat because there is no need for exigency. I always knew the world would pause for me while I went skipping through the forests and picking flowers to put in my potions.
I always thought it would be cool to observe larger events taking place without my input, and then change how I played the game as appropriate. Imagine the world of Fallout New Vegas: the NCR and the Legion would fight their war whether or not the player got involved, and who controls what territory could change as you play. I think it would also be interesting to have rival NPC heroes trying to complete quests or capture treasure before the player does.
My question to you, fellow gamers, is whether or not story events should progress without direct player input.
Pros:
+ More tension and suspense from time-sensitive quests and story arcs
+ Adds to immersion, because you are just one character in a living world, not the central figure
+ Dynamic story and events each new game
Cons:
- One could never get 100% completion, so some players might feel robbed of parts of the game
- Players might feel what they are doing doesn't have much impact
- Some might feel that time-sensitive events impose a limit on their adventuring
I always thought it would be cool to observe larger events taking place without my input, and then change how I played the game as appropriate. Imagine the world of Fallout New Vegas: the NCR and the Legion would fight their war whether or not the player got involved, and who controls what territory could change as you play. I think it would also be interesting to have rival NPC heroes trying to complete quests or capture treasure before the player does.
My question to you, fellow gamers, is whether or not story events should progress without direct player input.
Pros:
+ More tension and suspense from time-sensitive quests and story arcs
+ Adds to immersion, because you are just one character in a living world, not the central figure
+ Dynamic story and events each new game
Cons:
- One could never get 100% completion, so some players might feel robbed of parts of the game
- Players might feel what they are doing doesn't have much impact
- Some might feel that time-sensitive events impose a limit on their adventuring