Should every game have a God Mode

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MHR

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Apr 3, 2010
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As a cheat? Sure, disable all achievements with it and that's fine. As an option? No

I'd rather burn all the videogames than ever have that considered legit.
 

Dimitriov

The end is nigh.
May 24, 2010
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No game should have a god mode. When a game itself is an art form, the gameplay must be part of that experience. If you just want to enjoy the artwork and storyline you don't need the game for that.
 

DementedSheep

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Jan 8, 2010
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Not every games needs it but as a option in some...maybe? I guess if locks off achievements and multi-player permanently for that save file so you can't use godmode to get all the best gear and then take it to multi-player it wouldn't hurt. It seems weird to me though, how many games have that good enough narrative or exploration that you going to want to play them when the actual fights are just a complete waste of time because you cannot fail them? Most games have an easy mode for people who aren't good at that type of game. This seems like taking it too far to accommodate everyone because it defeats the purpose of most games.
 

Trippy Turtle

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May 10, 2010
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Not on a game like Dark Souls.
It may sound bad but I feel like people should earn their way through the game. Otherwise they could just watch a playthrough.

I do miss cheats codes on a lot of games, but they don't need it on all of them. And if they do have them it should disable any achievements and stuff. Especially in something like Dark Souls you shouldn't be able to turn it on and off at will. What's the point in playing if you are just going to use it whenever you get stuck?

Perhaps an option after already having beaten a given game so you are able to mess around in it after you have had the original experience.
 

Canadamus Prime

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Jun 17, 2009
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No. Because I'm of the mind that in games you have to earn your path through the story by overcoming the challenges presented in gameplay. Granted I have been guilty of cheating my way past said challenges, but providing a "god mode" in an options menu would be undermining the whole point of the game.
 

mrdude2010

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Aug 6, 2009
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As long as it disables the achievements. I know they don't matter at all, but I feel like they'd matter even less if you didn't have to do anything for them.
 

AntiChri5

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Nov 9, 2011
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If you ever find yourself asking "Should every game have X" the answer is no. Variety is important.
 

Drummodino

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Jan 2, 2011
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Rozalia1 said:
Thanks, you just spoiled Final Fantasy X's final fight for me, which I'm currently playing. I'd be even more mad if I hadn't already completed Persona 3.

OT: Eh, I guess it wouldn't hurt but it's not something I'd be interested in personally. I prefer to play games the way the developer intended.
 

Aerosteam

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Sep 22, 2011
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TristanBelmont said:
A friend of mine proposed this to me, in the wake of the immense popularity of the Dark Souls series. He told me that he found the lore and gameplay really enjoyable, but couldn't get past how hard it was.
What the fuck? A huge part of Dark Souls' lore is to die over and over again. Take that away and the entire concept of the undead curse is thrown out the window.

Games should (like Dark Souls) marry gameplay with story and lore, if you want to find a good story it's best to look at a different medium. If you want the story of Dark Souls, either look up a playthrough or wiki instead of playing it not the way the creator intended to.
 

Super Cyborg

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Jul 25, 2014
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Rozalia1 said:
No.

I like god mode as a plot power up personally and its effect would be greatly diminished if god mode was common in everything. Not to mention those playing would miss out on that story element if they had some god mode active.
Persona 3's final boss dishes out 10x overkill attacks due to its sheer power, but the hero stands through every single attack due to his will. Those with a god mode would have that plot battle diminished.

Another example though its considered a pretty crappy fight is FF10's final fight. The Fayth want to pass on so much (which is achieved by killing the final boss) that they will revive you constantly to ensure your victory.
Apparently his will was too weak, since he actually died. If he was good enough, could've sealed Nyx up and stayed alive. Guy was a chump instead and died. I don't mind the sacrifice part, but the way it was done really irked me. Also doesn't help I didn't like the PC, but PQ changed that a little

As for the topic, I think it should be up to the developer. If they want to, they can make it for people like that. Usually an easy mode will suffice, but Dark Souls 2 happened, and that was a controversy for some reason. I think some effort should be required of the player, so I would say no. If it's the regular Dark Souls, which most have to play legit if they want the story is a bit tricky. I would say make it playable for those who can't invest in becoming perfect with the controls, but still have it be somewhat of a challenge.

If the developer wants to award the player to give them that mode for their troubles, then have at it.
 

murrow

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Sep 3, 2014
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The only scenario in which I see this making sense is in games that don't rely solely on combat to be challenging. By means of either puzzles, branching storylines with tangible consequences, exploration rewards etc. Basically, games in which there are miriad ways to f**k up. That way, even if the player can't get into the combat mechanics, some sense of challenge and progression is still present.

Even so, I wouldn't advocate adding God Mode as a native feature. I'd be more inclined towards "Narrative" or "Casual" modes, that are quite easy, but that carry nevertheless a semblance of challenge, and can even encourage players to ramp up the difficulty later on if they feel confident.

Otherwise the gameplay is reduced to de-facto quicktime events: arbitrary button-mashing rituals between cutscenes. Much better to watch a Let's Play or one of those 'movie cuts' on YouTube. Although, to be honest, there seems to be an audience for quicktime event extravaganzas out there. Beyond: Two Souls is the living proof of that.

As for games who deliberately go out of their way to be challenging, to the point of making that their main market differential (like Dark Souls), than the answer for me is a big no-no. There's a reason these games were made the way they were. Punishing players is part of the designed experience. Asking them to subvert their main strenght is akin to asking novelists to add a mandatory TL;DR at the end of their books. It's just not how it's supposed to work, and if the player in question objects, there are many accessible options elsewhere. "Everyone", after all, is not a realistic demographic to pursue, and there's nothing wrong with that.
 

happyninja42

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May 13, 2010
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I don't have a problem with it. If it's optional, then no big deal in my opinion. I can appreciate the enjoyment of a particular story, but be frustrated with the mechanics, so having a way for players to experience the story without having to throw their controller across the room seems perfectly reasonable. An easy way to allow this without causing problems, is to do what a lot of games do that have similar modes, disable achievements. So if you're the kind of player that wants achievements, you have to play the game on the games terms. But if you just want an interactive story basically, then you can God Mode it up and have fun.

Seems perfectly reasonable to me.
 

kasperbbs

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Dec 27, 2009
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I wouldn't mind it being an option. Personally i stopped using cheats since vice city was still fresh, that game probably would have been a pain in the ass if it didn't have them. Now i don't really care, i don't see a point in using cheats anymore, it kills the game for me.
 

Robert Marrs

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Mar 26, 2013
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I don't see any reason not to implement cheats in every single player game. Some of them can give you something else to enjoy after beating the game.
 

Scarim Coral

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No when it come to given you the advantage in the endgoal and multiplayer game since it's unfair including Dark Soul (that game is suppose to be that hard).

I mean the only time that I enjoyed God Mode was back in FPS 56k era when I enable it against the AI during offline matches!
 

gorfias

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Not when an Online competitive mode. For single player games? Absolutely. Let people enjoy themsleves with the games they purchased.