The Bartle Test [http://en.wikipedia.org/wiki/Bartle_Test] is the best-known of a series of tests/theories for classifying players of MMORPGs/MUDs according to their interests: Achievers seek reward and completion; explorers enjoy discovery and immersion; socializers enjoy companionship; and killers seek challenge and victory.
Two somewhat-obvious things just occurred to me concerning this system: First, that gamers in general can be ranked according to these four classes (it's not just limited to MMORPG playing!); and second, that games can be ranked thereby, eliminating a good deal of the ambiguity present in subjective game scores. A game that is unusually high in achievement value may be a 6/10 to the mainstream press, but an achiever may consider it an 8/10 or 9/10 - for him.
So how do we harness this? My thought is, build a Metacritic-style rating site where every user takes a Bartle/similar test, which is used to give their user scores context. So if almost all Explorer users disliked Modern Warfare 3, an Explorer user would see a "For You: 2/10" rating; while in contrast, a Killer/Socializer would see a 9/10 or 10/10. We could even have an ESRB-like organization that rates games based on the weighted opinions of a panel of professional reviewers, then pastes those ratings on the side of the box!
I'm going to go out on a (very long) limb here and say that this system could, at last, get game ratings mostly right. Thoughts?
Two somewhat-obvious things just occurred to me concerning this system: First, that gamers in general can be ranked according to these four classes (it's not just limited to MMORPG playing!); and second, that games can be ranked thereby, eliminating a good deal of the ambiguity present in subjective game scores. A game that is unusually high in achievement value may be a 6/10 to the mainstream press, but an achiever may consider it an 8/10 or 9/10 - for him.
So how do we harness this? My thought is, build a Metacritic-style rating site where every user takes a Bartle/similar test, which is used to give their user scores context. So if almost all Explorer users disliked Modern Warfare 3, an Explorer user would see a "For You: 2/10" rating; while in contrast, a Killer/Socializer would see a 9/10 or 10/10. We could even have an ESRB-like organization that rates games based on the weighted opinions of a panel of professional reviewers, then pastes those ratings on the side of the box!
I'm going to go out on a (very long) limb here and say that this system could, at last, get game ratings mostly right. Thoughts?