I think this is the key. We're kind of at a point where it's development studios themselves that are pushing graphics the hardest, when it should really be other development studios making better development tools, including graphics tools.Pseudoboss said:Toolmakers on the other hand, the people who make the programs that developers use to make games should be straining in all directions. Games have improved greatly just because better tools have become available to programmers and artists. As tools improve, developers will hopefully be able to not spend more money than they already are, and still get slightly better graphics, albeit rather slowly.
I'd much rather have games delay their graphical advancement, and wait till the tools are available to allow good graphics to be inexpensive. Then, studios can save the money they'd be spending on graphics and put it into good design, or good voice acting (admit it, we could still use some more of that.)