Oh boy I was really looking forward to playing Mirror's Edge. It looked so stylistic and cool. the aesthetics impressed the hell out of me, and I liked the concept of a game based around parkour moves. Then I played it, and it was as if someone clipped the wings off a baby eagle.
It really infuriated me that the game was so damned linear , but even more deleterious was the fact that it was an FPS. Why would you base a game around parkour moves, which are extremely graceful and fluid, and remove the ability to see them. Not to mention the fact that it made it impossibble to precisely jump and navigate certain areas beause I didn't know where Faith was relative to the level.
I know it's really elite to call all 3rd person free roam games "GTA Clones" but this is a game that could have been gold if they had made it a 3rd person sandbox game. I liked Prototype and Running around the City was immense fun for me, To have a game that would have taken that and fine tuned it would have been fantastic, frenetic fun. Sometimes a game NEEDS to be 3rd person sandbox.
Bionic Commando was another game that suffered , not because it wasn't 3rd person, but because it wasn't sandbox. If they had made the city a free roamer and allowed you to attach your hook to anything, It might have saved GRIN from suffering the agonized, undignified death it did. Is it not a natural thing to want to explore the world beyong the narrowed vision of some designer who is too attached to his project to leave you to find your own path.
It really infuriated me that the game was so damned linear , but even more deleterious was the fact that it was an FPS. Why would you base a game around parkour moves, which are extremely graceful and fluid, and remove the ability to see them. Not to mention the fact that it made it impossibble to precisely jump and navigate certain areas beause I didn't know where Faith was relative to the level.
I know it's really elite to call all 3rd person free roam games "GTA Clones" but this is a game that could have been gold if they had made it a 3rd person sandbox game. I liked Prototype and Running around the City was immense fun for me, To have a game that would have taken that and fine tuned it would have been fantastic, frenetic fun. Sometimes a game NEEDS to be 3rd person sandbox.
Bionic Commando was another game that suffered , not because it wasn't 3rd person, but because it wasn't sandbox. If they had made the city a free roamer and allowed you to attach your hook to anything, It might have saved GRIN from suffering the agonized, undignified death it did. Is it not a natural thing to want to explore the world beyong the narrowed vision of some designer who is too attached to his project to leave you to find your own path.