This is a question I have been wondering for a bit. At the end of WotLK, each class had at lease 1 spec that was good for one of the two game plays: PvP and PvE. Some classes had two, in my case for PvP: Elemental and Restoration Shamans were gods, as they were also this way in PvE.
However, Cataclysm was the first expansion to this game which had no real purpose. Meaning, there wasn't a lore which was commonly known for this expansion. BC had Illidan Stormrage and WotLK had the LK: aka Arthas Menethil. The only true difference between WoW and its predecessors was the Lore aspect of their game.
People like to complain about WotLK, but just like BC, after playing Cataclysm, I thought to my self: WotLK wasn't all that bad. It allowed people who were not their from day 1 and started to play once the LK dungeons/raid came out to quickly jump in and allow them to play end game content. It was an expansion that pushed WoW's numbers to over 12 million subs.
However, from my experience, while Cataclysm had really fun quests and the new zones were fun to play in, The push for harder instances was a major turn off. I think the marketing of WotLK was right, mainly because its a game and a game isn't suppose to devour your life, but give you something that is fun to do when you have free time. As a college student, I was able to stay equal with everyone else who played 6+ hours a day 7 days a week, while I only played 1-2 hours a day, 3-4 days a week.
Another thing I never understood about the Developers at Blizzard, normal raid mode is suppose to be not easy, but slightly harder than heroic dungeons. Instead normal raids were on a different scale and were way to difficult and blizzard had to nerf it. People say it was because of the QQ'ers, but c'mon really, you going to blame people who don't like to die 3-5 times to a boss they kept getting to 20% health?
Cataclysm was also one of the most buggy expansions I've ever played. I remember the 80-85 grind and I had to stop playing and log off because my character was stuck at level 84 in the transition of the battle of the Alliance vs Horde and we couldn't destroy the Zep. in the Twilight Highlands.
Overall, I enjoyed Cataclysm at the start of the expansion, but as soon as gear started to be important, it was very obvious that certain classes were far better than other classes and the Heroics were not scaled to entry level 85 characters who matched the 329 req.
I quit the game for personal reasons; such as this is my last semester at my college, was getting married, needed more study time, etc. But for my experience, BC and WotLK were some of the best gaming experience I ever had with this MMO, Cataclysm and early WoW was the least fun I had with this MMO.
What's your opinion? Should WoW ended with WotLK? Yes, no, Why?
However, Cataclysm was the first expansion to this game which had no real purpose. Meaning, there wasn't a lore which was commonly known for this expansion. BC had Illidan Stormrage and WotLK had the LK: aka Arthas Menethil. The only true difference between WoW and its predecessors was the Lore aspect of their game.
People like to complain about WotLK, but just like BC, after playing Cataclysm, I thought to my self: WotLK wasn't all that bad. It allowed people who were not their from day 1 and started to play once the LK dungeons/raid came out to quickly jump in and allow them to play end game content. It was an expansion that pushed WoW's numbers to over 12 million subs.
However, from my experience, while Cataclysm had really fun quests and the new zones were fun to play in, The push for harder instances was a major turn off. I think the marketing of WotLK was right, mainly because its a game and a game isn't suppose to devour your life, but give you something that is fun to do when you have free time. As a college student, I was able to stay equal with everyone else who played 6+ hours a day 7 days a week, while I only played 1-2 hours a day, 3-4 days a week.
Another thing I never understood about the Developers at Blizzard, normal raid mode is suppose to be not easy, but slightly harder than heroic dungeons. Instead normal raids were on a different scale and were way to difficult and blizzard had to nerf it. People say it was because of the QQ'ers, but c'mon really, you going to blame people who don't like to die 3-5 times to a boss they kept getting to 20% health?
Cataclysm was also one of the most buggy expansions I've ever played. I remember the 80-85 grind and I had to stop playing and log off because my character was stuck at level 84 in the transition of the battle of the Alliance vs Horde and we couldn't destroy the Zep. in the Twilight Highlands.
Overall, I enjoyed Cataclysm at the start of the expansion, but as soon as gear started to be important, it was very obvious that certain classes were far better than other classes and the Heroics were not scaled to entry level 85 characters who matched the 329 req.
I quit the game for personal reasons; such as this is my last semester at my college, was getting married, needed more study time, etc. But for my experience, BC and WotLK were some of the best gaming experience I ever had with this MMO, Cataclysm and early WoW was the least fun I had with this MMO.
What's your opinion? Should WoW ended with WotLK? Yes, no, Why?