Anathrax said:
Like Skyrim with crap. So it's basically Skyrim.
HAR HAR HAR
OT: Wait a few days for some reviews or a TB WTF(If he isn't too busy with PAX) or if you can spare the 3.50$ go ahead and buy it.
Hey! That's not a fair comparison! AVWW2 has a better menu system than Skyrim.
OT: I can give a quick-n-dirty review here
Modus Operandi:
1) Find a path through a linear, semi-randomized level. Destroy evil thing at end.
2) Repeat until you can access the next tier of abilities, then go into the Demon's fortress to plunder them.
3) Keep your survivors away from the rampaging force of evil in a strategy system.
The strategy element is bare-bones hidden under a glaze of attempted complexity. You're basically racing against the clock to find an optimal path to power up and kill Demonica (or whatever it's called). As long as you pay attention to the rampaging demon's path, and fan out your operations so it takes him more time to destroy everything (beware the warp gates he can use) it isn't difficult.
-Platforming: The meat of the game.
The platforming never reaches a balance between tricky+fun.
Exploration is a total waste of time; the few random goodies laying around are often not far from the main path.
There's not much to find in any given area, and most enemies drop health when slain, so it's just best to try to blaze through the levels. Unfortunately, between the wonky platforming physics, braindead enemies in random spawn locations, and largely non-interactive terrain, it feels like a chore.
-Boss Battles:
The boss battles are just stupid kite-n-slap affairs. You kite, you spam, you win.
Bosses just kind of slowly float or shamble towards you occasionally farting out projectiles (depending on which boss it is, and yes, you WILL fight the same exact boss several times since they go in a sort of a cycle), and that is literally the extent of their AI.
Really, they're just the same braindead enemies with a different model and absurd stat-hikes.
The only real difficulty comes from the random terrain and environmental hazards, as these can really fuck you over; sometimes combining in ways that prevent you from having any way to safely attack the boss (that is, it's impossible to avoid damage, and with the stat-hikes on the bosses, you cannot win wars of pure attrition).
Fortunately, you have "infinite" lives and time stands still until you complete a level.
Unfortunately, if you die you get kicked back to the fortress and have to redo the whole level again (or pick a different level).
The only redeeming thing in that is that there are a surprisingly large number of classes that offer many different attacks, and you change them between levels. (which classes are available at each tier are also randomized, drawn from a pool at a given tier)
It's a rough game, like the original, but it needs work in key areas. And a ton of polish. There's a reason it's $3.50, and it's not even really fun enough to justify playing it at all. I got it for free, and still completely lost interest in it after forcing myself to play it for a few hours.
While I am being overly negative here, I do see ambition in principle.
It's just a shame that I cannot find it in execution.