I want to hear the opinions of people with experience with subscription mmos.
I was talking with a friend and the topic went on to mmos, we play mainly Free to Play ones but some subscription ones were looking good to us. And I said that they should sell day to day tokens for people who cannot play enough to justify a subscription.
I would like a system where an MMO offers the flexibility of either the standard 15$ for 30 continuous days, or selling day by day tokens in bundles at a higher cost than 50 cents per day if calculated, because a system like that seems like it would be a win win, as the company get the sale at a proportion higher than the continuous subscribers per day and for the added cost, the consumer gets a convenience for only paying for the days that they can play, and it is up to them to analyze if they play enough to justify the continuous sub.
It would be actually be easy to justify a price that for anything else would seem like gouging by paying double, but if you are a person who can only play on weekends what seems like a better deal. 15$ for 30 continuous days, or 30$ for 30 days consumed in 24 hour chunks as needed. Though abuse seems like it may be easy, I would hope that consumer common sense would keep them in check. Because you could only charge so much before you make that model redundant, but to be cynical, a way to charge double for the same amount of service time and not incur the rage of the customer should be an attractive offer to any business man and the down time of the token customer is the same as an idle subscription since inactive accounts are kept even if the person goes on a long hiatus.
Edit: by my mistake I made this in off topic, could this be moved to Gaming
I was talking with a friend and the topic went on to mmos, we play mainly Free to Play ones but some subscription ones were looking good to us. And I said that they should sell day to day tokens for people who cannot play enough to justify a subscription.
I would like a system where an MMO offers the flexibility of either the standard 15$ for 30 continuous days, or selling day by day tokens in bundles at a higher cost than 50 cents per day if calculated, because a system like that seems like it would be a win win, as the company get the sale at a proportion higher than the continuous subscribers per day and for the added cost, the consumer gets a convenience for only paying for the days that they can play, and it is up to them to analyze if they play enough to justify the continuous sub.
It would be actually be easy to justify a price that for anything else would seem like gouging by paying double, but if you are a person who can only play on weekends what seems like a better deal. 15$ for 30 continuous days, or 30$ for 30 days consumed in 24 hour chunks as needed. Though abuse seems like it may be easy, I would hope that consumer common sense would keep them in check. Because you could only charge so much before you make that model redundant, but to be cynical, a way to charge double for the same amount of service time and not incur the rage of the customer should be an attractive offer to any business man and the down time of the token customer is the same as an idle subscription since inactive accounts are kept even if the person goes on a long hiatus.
Edit: by my mistake I made this in off topic, could this be moved to Gaming