I think it depends entirely on the game, especially its business model. If it has micro-transactions, DLC, and other additional expenses on-top of the initial purpose, I can see the problem. If it's just a basic software license... well, you agreed to the EULA. If you clearly violated it then they have the right to take whatever actions listed therein. It may not be the most legally sound document, but it's not like anyone's ever going to go to court over it.
This argument really boils down to the tired product vs. service argument that the industry's been struggling with for the better part of a decade now. If you consider Killingfloor 2 the former, then yeah there are some issues there, but if it's treated as a software license then that's that.
It's a controversial move, and not one I would make myself, but I understand the intent. It may be bad for some users (mostly assholes, presumably), but the point of it isn't to screw over consumers, it's to cultivate a healthy community. If I gave two-shits about shooters I may actually be interested in this. Decent multiplayer communities are hard to come by these days, unfortunately.
This argument really boils down to the tired product vs. service argument that the industry's been struggling with for the better part of a decade now. If you consider Killingfloor 2 the former, then yeah there are some issues there, but if it's treated as a software license then that's that.
It's a controversial move, and not one I would make myself, but I understand the intent. It may be bad for some users (mostly assholes, presumably), but the point of it isn't to screw over consumers, it's to cultivate a healthy community. If I gave two-shits about shooters I may actually be interested in this. Decent multiplayer communities are hard to come by these days, unfortunately.