Oh, I know it's not the same, but it still isn't cool either way. Is it really hard to implement a vote-kick system like what Left 4 Dead has to get rid of assholes? At least if you're getting kicked, you aren't losing access to your game. You are also suffering instant and direct responses to your bad behavior. Also, no one can abuse the system to call out someone falsely to the point where they lose their game. At worst, you won't be able to play with other assholes, which isn't a loss.AVATAR_RAGE said:Ea is a bit different. They can band you from multiple games because of your behaviour outside of a game.Signa said:All I have to say is it wasn't cool when EA did it, and I don't think Tripwire should get a pass on this choice.
Alright, sounds like the terms of most online servers for games and such with a particular hard-on against such. Fine by me. I'll just host my ow-We also will not tolerate anyone using the game, or any servers or forums provided for the game, to be continually or repeatedly abusive to other players. This includes, but is not limited to, griefing, racist bigotry, sexism or any other forms of cyber bullying.
No.We will also not tolerate anyone hosting servers for the game where such behaviours are continually or repeatedly allowed to take place.
Eat shit, Tripwire. If you want to restrict what happens on your servers, you can totally do that with no argument from me. If I want to host a server for a private group of friends or anyone not wanting to be subject to your server rules, that is not any of your damn business. It is one thing as well to ban someone from your online servers, but a whole new territory of revoking any and all access to any privately hosted multiplayer or single player portion of the game and you get to keep their money on top of it all.If we find you are a Cheater or Abusive, we will revoke your CD key and ban you from the KF2 servers and tell your mom! Your license will automatically terminate, without notice, and you will have no right to play KF2 or any KF2 Mods against other players or make any other use of KF2. End of story.
I think it's very important to point out that in the movie theater analogy, customers in the theater all paid for that session of movie viewing, and nothing else. They don't have the option to come back later and enjoy the movie without the douche in the room, nor can they go see a different movie later. In order for the situations to be similar, the theater would have to offer a permanent service where customers can come and go as they please to each movie in the theater. Suddenly, ruining one movie for a lot of people isn't so bad since they can just go see a different one or view it again when the douche isn't around.Lightknight said:Yes, for the same reason I think an asshole standing up and shouting in a movie theater during the movie should be removed.
It's not about taking something away from that person so much as it is preventing that person from taking away from everyone else. The rest of the people there also paid for the experience and they're ruining it for everyone.
As long as this is part of the user agreement then absolutely. But even if not, social contract isn't unreasonable to follow.
An anology doesn't have to be perfect. If it were exactly the same then there wouldn't be any need for it, you'd just cite the problem as the problem without needing a comparison. You're finding little details that don't fit to distract from the overall point. If you wreck shit for others then you should be removed. Don't be an asshole and you've got nothing to worry about.Signa said:I think it's very important to point out that in the movie theater analogy, customers in the theater all paid for that session of movie viewing, and nothing else. They don't have the option to come back later and enjoy the movie without the douche in the room, nor can they go see a different movie later. In order for the situations to be similar, the theater would have to offer a permanent service where customers can come and go as they please to each movie in the theater. Suddenly, ruining one movie for a lot of people isn't so bad since they can just go see a different one or view it again when the douche isn't around.Lightknight said:Yes, for the same reason I think an asshole standing up and shouting in a movie theater during the movie should be removed.
It's not about taking something away from that person so much as it is preventing that person from taking away from everyone else. The rest of the people there also paid for the experience and they're ruining it for everyone.
As long as this is part of the user agreement then absolutely. But even if not, social contract isn't unreasonable to follow.
The analogy still falls apart when you consider things like people's time in getting to and attending the theater. I have no problem saying that a douche in the real world should be removed from a theater, but in an online world, the affected customers have options to get away from the douche without compromising their experience significantly. Options that doesn't involve the douche losing money or rights.
No, it doesn't have to be perfect, but it should still frame the problem in a correct perspective. I agree with the removal of disruptive people in a theater, I don't agree with the removal of their licensed property. There is enough different to change the context and my position on the matter.2HF said:An anology doesn't have to be perfect. If it were exactly the same then there wouldn't be any need for it, you'd just cite the problem as the problem without needing a comparison. You're finding little details that don't fit to distract from the overall point. If you wreck shit for others then you should be removed. Don't be an asshole and you've got nothing to worry about.Signa said:I think it's very important to point out that in the movie theater analogy, customers in the theater all paid for that session of movie viewing, and nothing else. They don't have the option to come back later and enjoy the movie without the douche in the room, nor can they go see a different movie later. In order for the situations to be similar, the theater would have to offer a permanent service where customers can come and go as they please to each movie in the theater. Suddenly, ruining one movie for a lot of people isn't so bad since they can just go see a different one or view it again when the douche isn't around.Lightknight said:Yes, for the same reason I think an asshole standing up and shouting in a movie theater during the movie should be removed.
It's not about taking something away from that person so much as it is preventing that person from taking away from everyone else. The rest of the people there also paid for the experience and they're ruining it for everyone.
As long as this is part of the user agreement then absolutely. But even if not, social contract isn't unreasonable to follow.
The analogy still falls apart when you consider things like people's time in getting to and attending the theater. I have no problem saying that a douche in the real world should be removed from a theater, but in an online world, the affected customers have options to get away from the douche without compromising their experience significantly. Options that doesn't involve the douche losing money or rights.
The first problem is thinking of it as "their" game. The law would disagree with you and everyone else on that. I don't think it's right, but fact is you don't buy a copy of a game, you pay for a license to play it. A license the dev/publisher can pretty much revoke whenever they want for any reason at all.Bat Vader said:I don't think it's right they lose access to their game.
A multiplayer game is not like buying a book or a CD or something, though. It's a space you share with other people. Your interaction with those people is not something you can "own". If you keep acting like an ass and disrupting their experience, at what point does their right to enjoy their "licensed property" eclipse yours?Signa said:No, it doesn't have to be perfect, but it should still frame the problem in a correct perspective. I agree with the removal of disruptive people in a theater, I don't agree with the removal of their licensed property. There is enough different to change the context and my position on the matter.
It's not something that can be clearly defined, because as soon as you define it, there are will be assholes ruining peoples' games with something you didn't think of or didn't think was serious enough. The only sensible answer to "what can get me banned?" is "basically anything".AgedGrunt said:Essentially, Tripwire is judge, jury and executioner. Fine, but "abuse" isn't totally clear until we see what brings out the ban hammer. That could be a racist griefer or it could be use of the word "rape" as a verb for all we know.
Except you do buy a copy, not a license to use. If a company tried to revoke your ownership of that one copy for a dubious reason, they would be demolished in court.Vivi22 said:The first problem is thinking of it as "their" game. The law would disagree with you and everyone else on that. I don't think it's right, but fact is you don't buy a copy of a game, you pay for a license to play it. A license the dev/publisher can pretty much revoke whenever they want for any reason at all.Bat Vader said:I don't think it's right they lose access to their game.