After looking at the votes for this month's "game of the month" on a small site I frequent (www.gameslurp.com)it looks like Batman Arkham Asylum is going to get the vote 2 months running. Not a bad thing, I love the game but it does relate to my thread title there and here.
Now I'm in a total Jekyll and Hyde situation with this game. To elaborate: I bought it, played it solidly and in all honesty loved almost every minute of it. But there it ends.
Single player games always have this problem - replayability. How do you draw the player back after he's played the story..? With Batman I have no desire to play through the game on Hard without the attack indicators (which is the obvious next step for replayability) because I know I will just get pissed off with it! - yet even if I did I wouldn't come back again...
The challenge maps live up to their name, but once you get a decent score and satisfy the primal desire of completion I really can't be bothered to 'ace' them - considering the ridiculous unattainable scores posted on the leaderboards.
To conclude and explain the shallowness I feel: here is this (admittedly awesome) game I spent £40 on, lying unplayed for a month that was only in my PS3 for a week. I have no desire to ever load it back up. The Jekyll and Hyde is I love it because it does everything it should; and doesn't really, in my eyes, fail anywhere. The Hyde is a sense of almost wasted money (or perhaps 'value') because it will never get played again.
When I look back at the other £40-50s I've spent on single player games over the years I get this time and time again, but not always. What is it that makes me play Fallout3 for 50 hours after finishing the story and getting to level20? What is it that made me replay the Zelda, BanjoKazooie, Mario, Final Fantasy etc games over and over for years after their purchase?
Has the online multiplayer aspect of many modern games changed my view on gaming as a whole? Possibly.
So thoughts... Do you look at games and consider their replayability as a factor? I certainly look at games now and only tend to only buy single player games once they have dropped in price or are pre-owned before buying - case in point I have yet to get inFamous (which I really want to play) because it's still so expensive, even pre-owned.
Are you a majoratively single or multiplayer gamer? And has this changed over the years? Does this factor into your purchases? Should single player games be cheaper?
Now I'm in a total Jekyll and Hyde situation with this game. To elaborate: I bought it, played it solidly and in all honesty loved almost every minute of it. But there it ends.
Single player games always have this problem - replayability. How do you draw the player back after he's played the story..? With Batman I have no desire to play through the game on Hard without the attack indicators (which is the obvious next step for replayability) because I know I will just get pissed off with it! - yet even if I did I wouldn't come back again...
The challenge maps live up to their name, but once you get a decent score and satisfy the primal desire of completion I really can't be bothered to 'ace' them - considering the ridiculous unattainable scores posted on the leaderboards.
To conclude and explain the shallowness I feel: here is this (admittedly awesome) game I spent £40 on, lying unplayed for a month that was only in my PS3 for a week. I have no desire to ever load it back up. The Jekyll and Hyde is I love it because it does everything it should; and doesn't really, in my eyes, fail anywhere. The Hyde is a sense of almost wasted money (or perhaps 'value') because it will never get played again.
When I look back at the other £40-50s I've spent on single player games over the years I get this time and time again, but not always. What is it that makes me play Fallout3 for 50 hours after finishing the story and getting to level20? What is it that made me replay the Zelda, BanjoKazooie, Mario, Final Fantasy etc games over and over for years after their purchase?
Has the online multiplayer aspect of many modern games changed my view on gaming as a whole? Possibly.
So thoughts... Do you look at games and consider their replayability as a factor? I certainly look at games now and only tend to only buy single player games once they have dropped in price or are pre-owned before buying - case in point I have yet to get inFamous (which I really want to play) because it's still so expensive, even pre-owned.
Are you a majoratively single or multiplayer gamer? And has this changed over the years? Does this factor into your purchases? Should single player games be cheaper?