so basically you want every game to be kirby's epic yarn, where you could never die, because its "annoying". yet you claim the "natural course of cause and effect" is enough. news flash. Cause: You goofed up and died. oops. Effect: you lost *life, items, gold, experience, thing*, better do something different so that doesn't happen again.Valderis said:Sorry but with that kind of an attitude to a problem that has plagued video-games since their inception it will never go away.WhiteTigerShiro said:I'd say that's a small price to pay for not having to deal with an arbitrary life system.
A game is always going to have some penalty for dying.
There is simply no good reason to penalize the player for making a mistake. The natural course of cause and effect is enough, we don't need people adding on extra little fuck-yous to the player on top of those. It's just annoying, and yet they keep doing it. It's fucking bullshit.
if it was "oops, you died, pat on the head, here you go on your way" it removes the challenge. games are SUPPOSED to challenge and make us think and weigh the risks and rewards. those little "Fuck-you's" are needed, and this games one is pretty nice compared to some.