Shut the hell up about quick time events already!

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tooktook

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Feb 13, 2008
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I keep hearing people ***** about quick time events for no apparent reason (Probably because of the emotionally dead Yahtzee) and frankly I'm quite sick of it. Hating something just because it's main stream doesn't make you clever, it makes you even worse than people who love things just because they're mainstream. I have personally enjoyed quick time events in every game I've played. Even if they might be "pointless" in some games it isn't hurting anyone, it's simply making the game more interactive. And games like Uncharted that under use quick time events, just waste potential, It doesn't worsen the game. There are of course a couple of exceptions to this, where the quick time events are just terrible i.e. Jericho.

Please write your opinions, and feel free to disagree with me, but please no trolling, and no use of the words "EPIC FAIL!"
 

Cahlee

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Aug 21, 2008
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Numero Uno, My flamey senses are tingling!

Dos, I like quick time events, always have. I just think they could be done a little better in alot of games. The, push this or die ones are just frustrating. They should always be, IMO, just a boost in combat, and if you fail you dont start it over and over and over again. One shot for a while, and if you're lucky, you might get another go later on.
 

teamkill esquire

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Nov 26, 2008
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What are you chatting, quick time events arnt mainstream, they have only really been put into games over the last year, and very few at that.

The one game iv played them in recently is price of persia, and there is no real need for them in there at all. Why flash up saying press x?! why not just incorparate some kind of counter system. Theres just no need for.

I took back Persia cos of that reason alone

Its my opinion that they suck and the sooner developers get creative the better?
 

Brokkr

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Nov 25, 2008
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I hate QTE's in all of the games that I have played except for God of War. They at least did it ok. Most other games use QTE's horribly. Star Wars TFU, for example had them at the end of a boss fight, which was ok, but the symbol was on the bottom of the screen and the only way to get all of the combinations correct was to stare intently at it. However, during this time there is a cool cinematic playing that was made so that you can watch it. If you even tried to watch the characters, you screwed up the combination and vice versa.

I'm ok with the QTE's as long as they are not random, you have a little warning that they are coming, and they allow you to see what else is going on while trying to get the combination right.
 

Fangface74

Lock 'n' Load
Feb 22, 2008
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I liked the QTE's in Conan (360), they only pop up to end a successful parry with some excessive gore.
 

Cahlee

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Aug 21, 2008
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s0ap sudz said:
I believe God of War did them first, it also did them the best.
If we're going to be picky, then Shenmue did them earlier.
 

bad rider

The prodigal son of a goat boy
Dec 23, 2007
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Well if you think about it guitar hero is nothing more than several quicktime events..
 

rossatdi

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Aug 27, 2008
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Cahlee said:
s0ap sudz said:
I believe God of War did them first, it also did them the best.
If we're going to be picky, then Shenmue did them earlier.
And Die Hard Arcade plenty before then. And I know that's not the first example.
 

vede

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Dec 4, 2007
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If I'm going to shut up about my opinion being against quick-time events, then everyone else needs to shut up about not liking escort missions.

Ahem, people stating their opinions is okay. Get over it.
 

Cutlesnap

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Jun 1, 2008
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I must disagree. I find that the message "press X to not die" coming into screen just kills all immersion. It's like a book saying "to find out, just skip to the end!".
 

Wargamer

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Apr 2, 2008
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Legend of Dragoon had Quick Time Events; you initiate an attack, and a QTE started.

The difference being that this wasn't "Press X To Not Die", this was "Press X, Then X Again, Then O To Turn Your 1-Hit Attack Into A 4-Hit Combo".

That kind of QTE I can live with... but again, only when done right. Part of why it worked in LoD is because it became the staple of your combat; it was a reward for skill, not a chore. Likewise, Gears of War rewards you for reloading at EXACTLY the right moment, punishes you if you are way out, but if you're 'almost' right you get neither penalty nor boost; you just reload.
 

PureChaos

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Aug 16, 2008
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Quick time events are OK, they aren't my favorite past time but when they pop up i don't curse the game for doing it.
 

Antiparticle

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Dec 8, 2008
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Wargamer said:
Likewise, Gears of War rewards you for reloading at EXACTLY the right moment, punishes you if you are way out, but if you're 'almost' right you get neither penalty nor boost; you just reload.
This actually makes reloading fun in GoW. It's very satisfying to reload at exactly the right moment, hear your character say something cool, and know you get a damage boost for getting the timing just right.
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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if we must shut the hell up about QTE's already, what the hell should we talk about in this thread instead?.

Kittens?, who likes kittens?
 

x434343

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Mar 22, 2008
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Quick time events are affecting games they shouldn't. I mean, in third-person shooters and adventures, it's fine, but the thing is, [PRESS X TO NOT DIE] that in first-person shooters, all that happens is you don't die. You don't really see your character [dodge, -whoosh-] do the event.
 

VaioStreams

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May 7, 2008
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I like quick time events. cool stuff happens. like the finishes in Star Wars:TFU. God of War. but they are one of those things. they have to be done right
 

Brokkr

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Nov 25, 2008
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I find it amusing that the title of this tread is Shut the Hell up about quick time events already, and then he asks our opinions.