What is this mystical "too much complexity". There is not too much complexity in games, only poor UI and mechanic explanations. If you got UI that can handle everything without overwhelming the player complexity doesnt matter. in fact games should have more because once you dissect the game most of actions that happen is quite blatantly prescripted and they simply dont tell you about it and you think its some random roll or something.
The Gentleman said:
While I'm not as big a fan of Civ V as I was with its prior installments, I think it's taking the right approach with its methodology: keep the core game simple, add complexity with DLC (religion, spying, tourism, etc.).
you mean, take pieces of game that should be there and sell them again to make you pay twice? yeah, certainly good methodology here.
Grabehn said:
I've never understood stuff like this, going to the extreme with something is never good, complex for the sake of it doesn't sound like a good idea at all, which is why most "complex" games tend to be considered niche, yet the good ones have a reason for their complexity and usually explain the basics in a good way. In the same way "appealing to everyone" never works. Didn't thought that was a secret.
mistkae in your argument is that you dont consider niche games a good thing. They are. Ninche games are the best games, because instead of being a jack of all trades and master of none, they are master of their trade and thus end up better for people that like this stuff. There is a reason specialization in real life is that useful.
Jasper van Heycop said:
SourMilk said:
This is just a sign that Sid Meier and Fraxis studios are going the way of EA; trying to appeal to as many audiences possible.
And this is somehow wrong? Why does every game have to be niche or indie these days?
It is. At least the way they are doing it. See, they are not trying to appear to as many audience as possible. they are instead trying to make the game acceptable to the lowest common denominator hoping it will hop on. You appear to big audience by maknig good games, however what they do is dumb them down for the worst players, completely ruining the experience for everyone else.
Games dont have to be niche, but ninche has very clear reason to be held above the one side fits all games simply by being master of a single trade and not scrapping bottom on all. If all games were ninche then everyone would have a game that they will really enjoy and love, but these games may not overlap and thus less sales. If every game was "appealing to broader audinece" then there would be no games you really enjoy and love, but there would be plenty of overlap.
Yes, there are a lot of people that whine about it without much thought behind it, does not mean they are wrong though.
Pink Gregory said:
I 'unno, I reckon he's got a point. Even at it's most feature-rich and 'complex', Civilization is just really a set of really quite basic calculations interacting with each other. Simple elements adding up to more than the sum of its parts. You could probably say the same about Paradox games - it's probably possible to analyse individual mechanics as fairly simple, but then there's the interaction with all the others on top of it.
There's a reason that Civ has a much wider playerbase than Dwarf Fortress; that's meant to be a neutral statement, I know it seems to some that accessibility = casualisation (personally I couldn't disagree harder), but I find myself agreeing. Civilization is like a gateway to strategy games that you never really 'grow out of' despite moving onto others, if you like that kind of thing.
Even at its most feature-rich and "complex, civilization wasnt really complex in comparison.
TO use a racing game example, Paradox games are your simulators, Assembly games are somewhere inbetween, when you cant call it sumulator but its at least pretending not to be arcade, and civilization is your never stop ram everything arcade racer. Civilization is the arcade of strategy games. that is not to say its a bad game, i love it and its my 4th most played game ever (civ 4 in this particular case). However it isnt really example of a "complex" game.
crepesack said:
I pretty much agree with him. Many games have a very high barrier to entry now even though I would like to play them. I simply don't have the time in my work/school schedule to sit down and get good at a competitive game these days. I want a game I can just pick up and play. Not have to read an entire novel or wade through pages of online help guides in order to get started.
quite the opposite. many games have very low barrier to entry. studies shown that most "gamers" cant even pass the first level of super mario brothers nowadays. games have become far easier than they used to be, the only barriers are of your own creation.
erttheking said:
So am I the only one who's been playing CK2 for nearly fifteen hours and I still only have the basics down? Frankly I respect the guy, I'm more concerned with having fun in a game then me having to wade through hours of tutorials and learning new mechanics just to prove that I could.
Ech, 15 hours in CK2 is like your tutorial mission in a shooter. Its nothing.