While I was waiting for my post to actually appear so I could edit some things into it, I read some other posts in the thread. Yeah, I threadhopped and then read the thread in the lull between hitting post and my post showing up. I hate when my post doesn't show up quickly. 
Yeah, but TV shows have the benefit of being able to shift away from the main characters to side characters like Nog. With an RPG, it's always the Player Character. If it's a real world, and the main quest is something that's supposed to be urgent, imminent doom if I don't do it.. then why is the Big Bad waiting on me to finish finding little Sally's cat before invading? If I faff about in New Vegas too long, the Legion should overpower the NCR and take over while I'm playing Blackjack. Oblivion too -- why is everyone waiting on me? I think games should let the player Refuse The Call if they want--and then let them play through at least some of the consequences of their refusal, for example in NV the player could try to survive in Legion-occupied Mojave.Sonic Doctor said:Lastly, I will add that I look at RPGs like a television series. There is the main plot and then there are the little things that happen. For example, I've been re-watching Star Trek: Deep Space 9.
During the Dominion Wars, there were the episodes that furthered the main plot, but then there were the side episodes that told what was going on with the crew when the war was in a lull in their area. An example of this is the episode where the Ferengi Nog, after his leg had been damaged in the war, he became a recluse in the holo-suite in the early Las Vegas program. Eventually the whole episode turns out to be an Oceans Eleven spoof. Did the episode further the main plot that was going on, no, but it did give the viewer a look into what happened when they were on a small break from the war. We learn more about a good many of the other characters in the show and we get to see them have a fun time that gives them stress relief from the war.
Basically that is why side quests are in RPGs, and that is why I don't even care if side quests have anything to do with the main plot. Because in real life, there will always be something going on off to the side of what your main objective for the day is.
My main plot is to be lazy and play games, while my mom is yelling at me to take up the side quest of taking out the garbage. =P