*sigh*. Another quick Mass Effect 2 question, concerning weapons.

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Skuffyshootster

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At one point in the game you get to pick from a cache of weapons. The options available to me were the Widow anti-material sniper rifle, an assault rifle, and a shotgun. I was an Infiltrator, by the way.

Anywho, I picked the shotgun, and I was wondering if I could pick a different one on my second playthrough.
 

Jandau

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Dec 19, 2008
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If by "Second playthrough" you mean importing the same character into a new game, then no, you can't.

Also, you really should have picked the Widow.
 

Skuffyshootster

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Jandau said:
If by "Second playthrough" you mean importing the same character into a new game, then no, you can't.

Also, you really should have picked the Widow.
Dammit.

That was stupid of me.
 

Jandau

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Dec 19, 2008
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Echer123 said:
Jandau said:
If by "Second playthrough" you mean importing the same character into a new game, then no, you can't.

Also, you really should have picked the Widow.
Dammit.

That was stupid of me.
I'm fairly certain that it can be modded (if it's the PC version). Not sure how though, maybe someone else can help you, or you might try the official forums.

Beyond that, Soldiers pick either the Widow or the LMG, Infiltrators pick the Widow, everyone else picks Assault Rifles... ;)
 

Amnestic

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Aug 22, 2008
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Jandau said:
I'm fairly certain that it can be modded (if it's the PC version). Not sure how though, maybe someone else can help you, or you might try the official forums.

Beyond that, Soldiers pick either the Widow or the LMG, Infiltrators pick the Widow, everyone else picks Assault Rifles... ;)
There is a way to do it on the PC version. It involves editing Coalesced.ini, but you need a special RubyScript file (which I found on the internet...somewhere. I can't remember) otherwise your game will go dead.

I do know that you should be able to use the Coalesced.ini files from here [http://www.masseffectsaves.com/mods.php] without the Ruby Script thing, but you won't be able to edit them yourself like I can.

But yeah, Widow>All for Infiltrator. Claymore>All for Vanguard. I'd argue that the Revenant is probably>All for Soldier, but it's debatable.

Edit: on the off chance the OP has all of the stuff required for Coalesced editing, you want to find the line

"PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",UnlockPlotName="

Then replace everything after PlotName= with...well, a plot point. I used

Wpn_HeavyPistol2) (Remember to close the brackets!) which means you get the Widow when you get HeavyPistol2, aka the Hand Cannon.

Although I think I also get it earlier. So...eh, whatever.

You can do it for the Revenant (SFXWeapon_MachineGun) and Claymore (SFXWeapon_Flakgun) too. They should be around line 4000 or so, using Notepad++.
 

Altorin

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May 16, 2008
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Jandau said:
If by "Second playthrough" you mean importing the same character into a new game, then no, you can't.

Also, you really should have picked the Widow.
I preferred the viper to the widow just because I could spend more time behind the scope, and if I got a shot wrong, I could correct it for the next one - sure, one shot kills go out the window, but on the lower difficulties at least (Normal/Veteran) it only takes 2 headshots or 3 body shots with a viper to kill a guy, and for tougher enemies, like praetorians, the Viper was semi auto, so once you lined up your shot you could get a quick 10 shots off.

Personal preferance though. If you were a crack shot with the sniper rifle and consistently got headshots with every hit, then the widow was far superior.. but I really liked the Viper, personally.

I wished I had taken the AR or SG so I'd have another weapon to use.

Don't try and convince me I'm wrong, I've heard all of the arguments :p
 

high_castle

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Jandau said:
Echer123 said:
Jandau said:
If by "Second playthrough" you mean importing the same character into a new game, then no, you can't.

Also, you really should have picked the Widow.
Dammit.

That was stupid of me.
I'm fairly certain that it can be modded (if it's the PC version). Not sure how though, maybe someone else can help you, or you might try the official forums.

Beyond that, Soldiers pick either the Widow or the LMG, Infiltrators pick the Widow, everyone else picks Assault Rifles... ;)
Adepts should take snipers. They complement the whole striking-from-a-distance thing.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Damn, Mass Effect 2 is swiftly becoming the new Halo on this forum.

And regarding your question, yes you can.
 

Discrodia

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I still maintain that the Geth Pulse Rifle is the best weapon in that game.

Go burst / full auto fire!
 

Loop Stricken

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Jun 17, 2009
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Discrodia said:
I still maintain that the Geth Pulse Rifle is the best weapon in that game.

Go burst / full auto fire!
Tali's recruitment mission on Veteran Hardcore or above, before anyone asks. And yes, you can change difficulty before the mission begins and still get it.
 

Amnestic

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Aug 22, 2008
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Loop Stricken said:
Discrodia said:
I still maintain that the Geth Pulse Rifle is the best weapon in that game.

Go burst / full auto fire!
Tali's recruitment mission on Veteran or above, before anyone asks. And yes, you can change difficulty before the mission begins and still get it.
Hardcore or Insanity, doesn't show up on Veteran.
 

Loop Stricken

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Jun 17, 2009
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Amnestic said:
Loop Stricken said:
Discrodia said:
I still maintain that the Geth Pulse Rifle is the best weapon in that game.

Go burst / full auto fire!
Tali's recruitment mission on Veteran or above, before anyone asks. And yes, you can change difficulty before the mission begins and still get it.
Hardcore or Insanity, doesn't show up on Veteran.
... are you sure? I only put it up the one notch, so... I was playing on veteran all along?
Huzzah for me, I suppose.
 

Jandau

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Dec 19, 2008
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high_castle said:
Adepts should take snipers. They complement the whole striking-from-a-distance thing.
Snipers are only really worth it for classes with time slowdown - Soldiers and Infiltrators. Keep in mind that time slowdown effects (Soldier Adrenaline and Infiltrator Sniper Zoom) provide roughly +100% base damage. Also, they make headshots much easier and lower the exposure to enemy fire. A sniper in the hands of any other class is underperforming badly and is even weaker due to the low ammo cap.
 

high_castle

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Jandau said:
high_castle said:
Adepts should take snipers. They complement the whole striking-from-a-distance thing.
Snipers are only really worth it for classes with time slowdown - Soldiers and Infiltrators. Keep in mind that time slowdown effects (Soldier Adrenaline and Infiltrator Sniper Zoom) provide roughly +100% base damage. Also, they make headshots much easier and lower the exposure to enemy fire. A sniper in the hands of any other class is underperforming badly and is even weaker due to the low ammo cap.
I don't know. Pull + Sniper Headshot pretty much killed everything I threw at it. And you get so many of those ammo clips, I never ran out during fights. It's worth it because of the global cooldown on all the adept's abilities.

I get that there are other ways to play the game. But saying sniper is underperforming in the hands of an adept...well, I just disagree. I could have soloed that game with my sniper adept.
 

ShadowsofHope

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Nov 1, 2009
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Jandau said:
Echer123 said:
Jandau said:
If by "Second playthrough" you mean importing the same character into a new game, then no, you can't.

Also, you really should have picked the Widow.
Dammit.

That was stupid of me.

Beyond that, Soldiers pick either the Widow or the LMG, Infiltrators pick the Widow, everyone else picks Assault Rifles... ;)
Psh. Played a Vanguard like in ME1. Pistol, Gravity Well Weapon (Exclusive code weapon), shotgun and Tempest SMG. Assault rifles are for Halo fans.
 

lleihsad

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Apr 9, 2009
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The way I see it, the only class that has cause to pick the shotgun is Vanguard, for the Custom Claymore. That thing makes a wonderful one-two punch with Charge. Soldiers can get it, too, but it's not as useful for them.