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Everything about this game seemed to annoy me
The strafing annoyed me, yes moving slower while sidestepping is more realistic but I can run full ahead IRL and just turn my head, so unless you include head rotation controls keep the speed unilateral.
The level scaling annoyed me, don't scale zombie health and damage off of our health, all it results in is less effective health pickups, scale the number of zombies off our health, its more realistic and makes us feel like more of a baddass when we start struggling with 3 walkers and end up needing at least 25 for a challenge.
The weapon spawns annoyed me, whats the good of a firearms or sharp weapons specialist if you cant find those weapons (or good ones) and ammo until the second act.
The damage models annoyed me, why does shooting a person in the head do bonus damage while shooting a zombie in the head doesn't especially with ammo so scarce and having a small pool, the loading tips even say go for the head. Also hacking off limbs is cool, but when doing so takes almost half the zeds heals per limb, whats the point. (for example the thug, taking off one arm doesn't even slow down his attack pattern, he just compensates by swinging his other one twice as much, by the time he loses both a kick or 2 could finish him.)
The weapon mods annoyed me, yes it is cool that i can have my weapon ignite, electrocute, and poison zeds. It's decidedly less cool when their bodies become a hazard even when defeated, it just makes them even more dangerous, that kinda defeats the point!
The Menus annoyed me, the bleeding menus! why is my mouse so slow in them, WHY, THERE IS NO REASON! (unless its a port then they just didn't bother to check the sensitivity) (apparently there is a fix for this in the steam forums, but just patch it devs)
The characters annoyed me, look at me when I talk to you. Shut up you stupid nun, they're not demons, they're not overcome with the forces of evil, its an infection, you know this, other NPCs know this, the player knows this, did you not see the giant quarantine.
Remove your goddamn high heels, YOUR A COP, A FEMINIST COP, you should know better, when shit hits the fan get sensible shoes. (there's more but you get the point)
The skill trees annoyed me, why does the description cover the other skills with no way to remove it, put that shit in a side bar.
The fall damage annoyed me, I can drop further than these fuckers can, and I'm not a cop, body guard, or former athlete, I can't jump higher but their in peak physical condition they should be able to and I can at least climb.
The tutorial annoys me, it's kinda lacking, sure it gives you the basics, and figuring it out as you go along does add to the desperate feel they wanted, but it would have been nice to know some basics about how weapon stats affect things rather than being told in the loading screen hints, or that drinks heal and i should look out for them.
The crouch annoys me, why include it if it doesn't do anything, you don't crouch low enough to find cover against gun wielding enemies, it doesn't make you more silent so you might sneak past zombies, you cant even duck under openings my grandmother with replacement hips and knees would laugh at!
The degradation / repair cost balance annoyed me, who are we paying exactly, and why are we paying so much, either have it cheaper, or have stronger weapons.
The door buster mechanic annoyed me, why move the mouse up and down, it makes it harder to be precise, and it doesn't tell you the specifics, at first i was trying to get it to hover over red like a balance beam.
The searching containers annoyed me, press once to open, WAIT FOR ANIMATION, press again to grab, WHYYYYYY!
All this added up to zero immersion, Every time i did something it started with the thought "I am playing a game in which the character I am controlling is ..." never "I am..."