Okay, I'm going to touch base on both
this...
Spinwhiz said:
I can understand that but your reasoning is correct. We want to have a level playing field as possible and make it fun for everyone, not just TF2 vets.
... and
this...
Spinwhiz said:
The 5v5 is a twist to the usual, that is for sure but I wanted something different and to level the playing field as much as possible. If we had said 6v6, then there would be an unfair advantage to those who play in those tournaments. Changing the setup by just one person changes strategy just enough to be different, without taking away from the game.
First off, there's no way to say this without sounding "snide": are you guys trying to run this tournament differently
just for the sake of being different? I honestly don't see how team size in
any way relates to "veteran" status of a player. They can either play the game/a class/whatever well or they can't. Individual skill like that isn't affected by team size, so you might as well stick with the proven 6v6 method. Class restrictions to avoid things like the scout rush would be a good move as well.
Second, I know where your coming from on the subject of unlockables. I now want
you to know where
I am coming from, and where
I'm coming from is that I think where
your coming from it wrong. Again, sounds snide, I know. Still, the unlockables exist for a reason: to be used. They're even balanced with the "standard" equipment so there's a clear-cut advantage and disadvantage for every weapon and a trade-off for every choice. Sure, the game existed just fine before they ever existed, but that isn't the point. Some players having them and some
not doesn't destabilize or unlevel the gameplay considering how balanced everything is.
If you want to double-back to the "tactics" part of the debate using unlockables
adds more depth to strategy and tactics. For example, if you
don't put in some kind of class restriction to prevent a scout rush the Heavy's Natasha can at least slow them down so the team can deal with them. The Scout's Sandman can help them stop a rampaging group of players with an Uber right in their tracks. The Medic's Kritzkreig could provide just enough of an advantage to help take out that sentry in that hard-to-reach spot. You get the general idea. The playing field already is level. The only people that are going to cry "unfair" are
some of the ones that don't have them themselves. As much as it pains me to say this (and it
really does), if it's that big of a problem they can go to one of those farming servers and just unlock them that way.