Sewa_Yunga said:
This guide should mention that while you're using Power Armor, all stats on your regular armour are ignored.
Confused me really bad when I noticed that using it suddenly didn't increase my carry weight anymore...
Interesting. I hadn't noticed somehow, despite wearing Power Armor basically all the time. Still not sure why I have so many Fusion Cores. Thanks!
Smilomaniac said:
So here's another tip:
When you use lightboxes, you need to attach a terminal in order to change color and brightness.
However, if you want different colors for different lightboxes, you need to attach a separate terminal for each color.
Not only that, but those terminals need separate power sources.
Each terminal determines color/brightness for the ENTIRE power grid that it's connected to and not just the lightboxes that are directly connected.
It seems clear that you're a lot more committed to the well being of your settlers than I am. My settlements are mostly sweatshops for plant-based Adhesive. Thanks!
008Zulu said:
Fallout 4 Settlement tip; Place your turrets up on high structures, this will improve their line of sight when attacking enemies.
I did this myself simply because the generator was on the roof, and the roof kept breaking LOS for connecting wires to my turrets. Great approach for limited resources, though just building a million turrets to keep your defense rating super high basically stops attacks from happening at all in my experience.
Gethsemani said:
There seems to be an error in the description of Stimpaks. They heal 30% of total health, not remaining. This makes food and water more viable in the early game, when they can almost match the healing ability of the stimpak, but leaves them inferior in the late game when their flat rate is lower then stimpaks procentual restoration. Some food, like deathclaw and yao guai steaks remain incredibly viable all throughout though.
Apologies for the confusion on that, but thanks for the note! I've updated the article to reflect that Stimpaks heal 30% of MAX health, not remaining. I'm a big fan of Mirelurk Omelettes, despite low-ish health restoration. Possibly because I have 80 eggs sitting around and very little to cook with otherwise.
ravenshrike said:
There is also the idiot savant save scum method to leveling of course, but that takes significant post creation effort. Basically, take idiot savant, and then every time you turn a quest in save scum till it triggers. Since this works best with low int however, you miss out on VERY good perks.
I'm moderately INT focused, and Idiot Savant is still absolutely worth taking. I put 2 points into it, and it seems to trigger fairly frequently, even with 7 INT. Hitting quest XP for it is nuts, but I'm not committed enough to save scum for it. Just plant a million plants!
I'll see if we can get a few of these tips added in today. Thanks everybody! Also, WTB screws. Why are there never any screws?