News flash: When doing a re-imagining of a game, you have to actually have elements of the previous game, not make a whole new game; otherwise, that would be called a ? sequel?, not a re-imagining. Aside from namedropping, there was no remnants of the original game to be seen in this idea. The story, characters and ideas veered away from Silent Hill. It?s the same as doing a remake, just worded differently. A re-imagining of a cat is still a cat with additions and improvements, not a dog.
Now for the game, it was boring, repetitive, felt very linear, and wasn?t all that scary. It?s for people who haven?t seen a thrilling ghost movie or went through a haunted attraction, not an avid fan of horror or Silent Hill. And something running at you may seem tense at first, but when you actually delve into those moments, it utterly seems pointless and has no real sense of dread behind it. Intentionally impairing the character without choice is a clichéd method of creating fear. Having ideas shifting between whether to fight or run seems more realistic, anyway.
The psychological profiling is basically a set of guidelines, that when chosen in the right order only changes vanity and ending aspects, and nothing more. When thinking of Silent Hill psychology, no one is wondering whether an individual dresses like a slut or not, or whether or not a place is a diner or bar, they want to see messed up stuff happening on the screen.
And speaking of which, a singular monster that only changes through vanity aspects, a scare does not make. The original one had monsters based on the inner machinations of the individual being troubled, but this " re-imagining" lazily used one monster - and very weakly, I might add- to emphasize a sense of who the character was and how they felt. Hell, there was barely any real sense of psychology in this game, only environmental and individual changes. Where were the moments when the world suddenly turns on itself and creates a delusional dimension that violates the inner sanctum of someone's darkest demons ? Ice isn't just going to cut it, it's only scary to aguaphobics, or however you pronounce it.
How can you even remotely be scared of this? It doesn't even make you feEl uneasy or dread going into the next area, especially when there's nothing really roaming around blocking or making you cower. You run around a lifeless, boring town talking to uninteresting people and get chased by creatures that really don't change beside what I've said previously.
Good graphics, mediocre controls, but nothing really interesting to be seen. It's only for casual gamer, not fans of Silent Hill.