Silent Hills Concept Trailer: You May Never Sleep Again

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go-10

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I love the ending how he look both ways and he's like "certain death or stair way to hell?" I'm really hyped for this game because both Kojima and del Toro are amongst my favorites :)
 

SonOfVoorhees

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For me the scariest part of Silent Hill games are the parts where your in the real world. Moving forward in the game knowing any second those sirens could start and everything goes to hell. Nonstop creepy stuff just makes you immune to it after a while. You tune out all the weird whispering and things moving because you have seen it loads already. Anyway, its still to early to tell what the game will be like, but i am very interested in learning more.
 

AgentLampshade

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Right, I hear that woman's scream everywhere (at 01:03). Is it like the female Wilhelm Scream or something?
 

Trishbot

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I think the only thing that's making some people not "feel" it is the lack of Akira Yamoaka. Add some of his music to the trailer or teaser and everything would be golden. His music is just that good and essential to the franchise.
 

Silentpony_v1legacy

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RJ Dalton said:
Silentpony said:
SNIP
What I didn't like about the sanity blurry bits was that it was the games almost cheap way of saying we were scared, even if i, the player, wasn't scared. It took me out of the story when the dude was sitting in the dark scared out of his mind, while I was sitting in a completely dark room to play, totally fine.
I ended up saying "well shit, i guess this is a scary part" too many times to keep the momentum up.
Also it would have been soooo much scarier if, for example, there was no headless ghost when the ball rolls into the room. We KNOW a ghost is in there, obviously, but it's so much worse not knowing where it is, rather than it pulling a centipede BOO. Or the headless woman monster. Drop the monster and replace it with just a shadowy woman. Keep the screams, keep the child ghost murder, keep the flickering lights and closing doors and even the blood. But we knOw what would happen if the monster catches you. Crush, smash, bleed, death. Threatening, yes, but not scary. Imagine what a normal woman, who you can't see well and just killed a playing child, would do. That is way scarier, because it lets the imagination do the work for you. Everyone knows a giant monster crushes you. It's the trope.
Too many people mix up threatening and scary. Physical harm is scary, sometimes, but not all the time. Shadows of the Colossus. Very threatening, not scary. Doom, likewise. Amnesia, both. Silent Hill 2, scary as all fuck! Little in the way of threat. The monsters were basically wind-up toys to keep the bits between puzzles and story interesting. The fear came from being utterly alone and the sense of dread knowing the town is toying with you, not just trying to kill you. In this new trailer, the doors lock to scare the player into thinking it's a trap or something. In SH2, the doors are already locked and you're just dancing to the town's tune the whole time. and right when the dude looks down the hallway to confirm the ghost is still coming(normal woman ghost, not headless trying too hard ghost) have her disappear, but keep the screams and flickering lights. Now we panic, because we don't know how close she is, rather than seeing a giant clear as day monster shambling towards you. Thus the true essence of fear: panicked helplessness.
 

RaikuFA

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Silentpony said:
That wasn't that scary, actually. No build up, no pacing. Good atmosphere, I'll give them that, but come on! The ghosts were so freaking excited to be on screen! And whats was with the blurring during horror elements? Don't tell me your taking from the Amnesia series and implimenting a sanity mechanic. I loved the Amnesia games, but that sanity bit was the worst part of the first one!

And silent hill is supposed to tailor all the monsters to fit your personal sins and fears. As both the dude and lady monster were headless, am I to assume the protagonist is afaird of headless people? Gee, who isn't?!
I want my jimmies rustled, Hideo, not left thinking 'this seems a lot like Homecoming.'

Final note, this one positive: I do like the idea of 1st person silent hill. That's neat.
Mayabe the main character worked at a hospital and lobotomized people, pretty much figuratively beheading them.
 

Spacemonkey430

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I agree with some of what has been said. There was so much going on and it was all right there happening in your face. The thing that made the good Silent Hill games good was atmosphere. The fact that a lot of times the place was actually empty. But the ambient sound was creepy as crap and you could never *really* be sure when some abomination was about to try to tear you into pieces. It didn't try to be scary and make you "s*** your pants" it filled you with a sense of dread that screwed with your mind. Can the game be scary in its own right even if its not necessarily like that? Sure. Does it have the potential to turn into one of the Dead Space sequels? Definitely looks like it.
 

RJ Dalton

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Casual Shinji said:
RJ Dalton said:
I'm with you. And I've done the demo, too, which was boring as shit because it lacked the sense of dread from the good Silent Hill games (the sense that comes from feeling like the monsters could get at you at any time) and it had very little build-up to any of its jumpscares, yet despite having no build-up the jumpscares were so telegraphed I spotted them coming and was always prepared for them.
What monsters were those though? The kind that hobble along the street and are telegraphed by the radio static? If you had said Resident Evil 3 I would've said yes, but the fear in Silent Hill hardly ever came from the monsters. They were generally presented as the twisted inhabitants that just roamed around, adding to the dark nature of the town, but certainly not by way of physical danger.
Yeah, but see, the static thing worked really well in combination with the fog, because you never knew exactly where the monsters were. The static was the only clue you had that you were getting close and that was frequently unreliable, because it sometimes didn't start until you got really close and there were some monsters that didn't give any static at all until you got close enough to see them and make them come active. And, provided you were playing on easy mode, they could present a physical danger. They could get pretty intense at times. Especially when you had two or three together in one area, so when the static went off, it you would try to move a different way, trying to use the volume of static as a judge for how close you were, but suddenly you find that no direction you run makes the static go away and then, suddenly, you're surrounded. I've nearly shat myself a couple of times in Silent Hill 2 from those moments.
That said, I will give you that the monsters wouldn't have been very scary on their own without all of the other elements the games had to enhance the experience. But see, those qualities are what I find the demo and the trailer lack.
 

RJ Dalton

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Silentpony said:
RJ Dalton said:
Silentpony said:
SNIP
Too many people mix up threatening and scary. Physical harm is scary, sometimes, but not all the time. Shadows of the Colossus. Very threatening, not scary. Doom, likewise. Amnesia, both. Silent Hill 2, scary as all fuck! Little in the way of threat. The monsters were basically wind-up toys to keep the bits between puzzles and story interesting. The fear came from being utterly alone and the sense of dread knowing the town is toying with you, not just trying to kill you. In this new trailer, the doors lock to scare the player into thinking it's a trap or something. In SH2, the doors are already locked and you're just dancing to the town's tune the whole time. and right when the dude looks down the hallway to confirm the ghost is still coming(normal woman ghost, not headless trying too hard ghost) have her disappear, but keep the screams and flickering lights. Now we panic, because we don't know how close she is, rather than seeing a giant clear as day monster shambling towards you. Thus the true essence of fear: panicked helplessness.
Where's that gif of Charles Foster Kane doing a slow clap. I need that gif for this.
 

Not G. Ivingname

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The demo was horrifying. This... not so much.

The changes were so sudden, the creatures wanted to be RIGHT infront of our faces. In the demo, there were only two "ghosts" but the thing built up the tension so much that a mutiliated baby corpse and a woman were so much scarier than the giant arm thing in this trailer.
 

dalek sec

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Jul 20, 2008
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This really didn't scare me at all.... It's interesting but nothing scary.

My advice? They should go watch "Jacob's Ladder", hell, it was fuel for the first Silent Hill game and it never hurts to see what helped make the first one again.
 

Trishbot

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dalek sec said:
This really didn't scare me at all.... It's interesting but nothing scary.

My advice? They should go watch "Jacob's Ladder", hell, it was fuel for the first Silent Hill game and it never hurts to see what helped make the first one again.
"Jacob's Ladder" was the Silent Hill film we never got. I'm actually even a tad bummed out that they originally had a "boss fight" encounter with Jezebel planned for the film that they axed for budget reasons.

Still, the games weren't shy about admitting its influence in the games. Silent Hill 3 is practically one giant love letter to the film.
 

shadowstriker86

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meh, five nights at freddy's is scarier. this just reminds me of why horror movies aren't working or rather haven't been working for the past decade. this is literally just throwing crap at you to see what can scare a person
 

Madame_Lawliet

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That wasn't really all that "scary," atleast by my mark, but it was very surreal and perfectly inline with the kind of un-reality Silent Hill is supposed to be based in. Plus, it's just a proof of concept trailer so don't worry about it too much.
That aside, I'm still incredibly pshyched for this game! I've been pretty outspoken about what a work of genius P.T. is, and if they're somehow able to keep that kind of momentum going for the length of an entire game, with a properly paced story and some quiet time to break is up a bit (you need that false sense of security), then Silent Hills has the potential to be a goddess damned masterpiece!

Also, that Door flying off its hinges and smacking into an opposite wall to open the other way and become another door thing?
Awesome.
 

Silentpony_v1legacy

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RaikuFA said:
Silentpony said:
That wasn't that scary, actually. No build up, no pacing. Good atmosphere, I'll give them that, but come on! The ghosts were so freaking excited to be on screen! And whats was with the blurring during horror elements? Don't tell me your taking from the Amnesia series and implimenting a sanity mechanic. I loved the Amnesia games, but that sanity bit was the worst part of the first one!

And silent hill is supposed to tailor all the monsters to fit your personal sins and fears. As both the dude and lady monster were headless, am I to assume the protagonist is afaird of headless people? Gee, who isn't?!
I want my jimmies rustled, Hideo, not left thinking 'this seems a lot like Homecoming.'

Final note, this one positive: I do like the idea of 1st person silent hill. That's neat.
Mayabe the main character worked at a hospital and lobotomized people, pretty much figuratively beheading them.
I can get behind that, but it does seem too...literal for Silent Hill. Like how about lanky, humanoid monsters in tattered hospital gowns, reeking of filth and soiling(can't clean themselves) covered in bed sores, and their faces are completely blank. Not emotionless, but literally no eye openings, no nose, no mouth. Featureless. And the only sound they make is a static hiss to represent the lackluster service they got (ie, nurses just leaving the in room tv on static, assuming the patient can't understand it anyway)

So it's a walking representation of his poor care for patients that needed exceptional care. They werent people to him, thus faceless. He didn't care for them, thus static noise and grotesque appearance. That seems more in line with SH, not just a screaming centipede ghost.
 

Evonisia

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Jun 24, 2013
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So a not scary trailer which doesn't remotely look like any of the Silent Hill games thus far? Then why call it Silent Hill(s)?

Granted I've not been scared by any of the Silent Hill games but still. Looks like they're focusing on worms and corpses and other, not subtle things.
 

Gladion

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Note that this is a P.T. concept video, and not even a Silent Hills concept video. The game could look entirely different from what we've seen here for all we know. And there's probably been put a lot more thought into it than just throwing bullshit at the viewer.
There's this tiny nod to the previous games before the door flies into the opposite wall - slowly rotating fans just before the character enters the otherworld. And the door through which the ball rolls says "Mrs. Angela's Class". So maybe this is tied to Silent Hill 2? Could be just an easter egg, though.

And am I the only one who noticed the blatant Destructoid product placement, btw? Har har...

Anyway, still looking forward to this.
 

EHKOS

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Feb 28, 2010
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So...I'm seeing bugs as a theme here. To be honest, I'm not completely secure with a first-person Silent Hill. Then again, I don't care for the series, but looking at it like a critic is different. I didn't see any story in the trailer which is, again, not a SH custom. I don't quite feel as if Kojima and Del Toro have grasped the concept of the series. It could be a good horror game, sure. But it's not looking like an SH game to me.
 

COMaestro

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May 24, 2010
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Skeleon said:
That, too, I'm uncertain about. I often hear the example of "Schadenfreude" being used, but isn't that adequately described by "gloating"?
Gloating is not quite right. Schadenfreude is taking pleasure in the misfortune of someone else. Gloating would be something you do when you beat someone at something, say a fighting game. Schadenfreude would be more like being happy when you see someone who was pulled over by the police and are getting a speeding ticket. It could be entirely justified schadenfreude, say that car nearly cut you off as it sped away up the freeway, so seeing the driver get their just desserts is satisfying.

As for the trailer, I'm not a huge Silent Hill fan, so I don't really notice whether this is in line with previous games or not. I have only played the second game and it was okay. I don't really remember much from it since it was so long ago. For the most part, I was just wondering what the hell was going on, as I hadn't played the first one. My cousin, who had rented it, said that it didn't matter and from everything I have heard since, it really didn't. I just don't remember really feeling scared or anything by it though as the monsters wandering around really didn't pose any threat, as you could just beat them down and then walk away. By the end, I still didn't feel like I had any idea about what was going on, so I was rather unimpressed by the whole thing.

Maybe I can give it another go one of these days, as SH2 is considered quite the classic by many. Similar to Bioshock, though that is another game that I've just never managed to get through as I would get bored.
 

FootloosePhoenix

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Ehhh...this particular trailer is too out there to scare me. Bugs writhing in the walls and a giant grabby-hand? Sure, that would be terrifying, but it's not actually possible. Although I couldn't play P.T. (don't have a PS4 yet) and get the full effect from it, I did watch a few Let's Plays and it was genuinely disturbing, uncomfortable and yes, a little scary at points, which is a lot more than I can say for this. Though if I were a lot younger, it probably would've made me cry. :p

I'm still kind of intrigued, but at this point I wouldn't consider buying the game or anything. This is a "wait and see what happens" deal.