Well, I am afraid that I have to disappoint you:DTWolfwood said:LARGER CITY SIZES PLEASE.
TL;DR version: "Our fundamentally broken agent system makes larger cities impossible!"State of Simcity blog said:Bigger Cities
City sizes have been a constant point of conversation among our players since we released the game. The game?s original design focused on the density of an intimate urban environment. It was about intercity connectivity and the challenge of managing a region of cities instead of one metropolis in isolation. However, we recognize that many players have expressed the desire to build up one big city rather than manage the interrelationship of multiple smaller cities.
We?ve put months of investigation into making larger city sizes, reworking the terrain maps, changing the routing algorithms of our agent-based system and altering the way that GlassBox processes the data in a larger space.
After months of testing, I confirm that we will not be providing bigger city sizes. The system performance challenges we encountered would mean that the vast majority of our players wouldn?t be able to load, much less play with bigger cities. We?ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn?t achieve it within the confines of the engine. We?ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode. Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance.
Less than a week after the game launched actually. If they are only seeing it as "possible" then I have no faith in these guys.Teoes said:But.. it was proven possible months ago. People did it. So, go team? Finish off the doughnuts and knock off for the weekend.
So the game was built for the first 8 hours of game play then it will fundamentally break itself...Blachman201 said:Well, I am afraid that I have to disappoint you:DTWolfwood said:LARGER CITY SIZES PLEASE.
TL;DR version: "Our fundamentally broken agent system makes larger cities impossible!"State of Simcity blog said:Bigger Cities
City sizes have been a constant point of conversation among our players since we released the game. The game?s original design focused on the density of an intimate urban environment. It was about intercity connectivity and the challenge of managing a region of cities instead of one metropolis in isolation. However, we recognize that many players have expressed the desire to build up one big city rather than manage the interrelationship of multiple smaller cities.
We?ve put months of investigation into making larger city sizes, reworking the terrain maps, changing the routing algorithms of our agent-based system and altering the way that GlassBox processes the data in a larger space.
After months of testing, I confirm that we will not be providing bigger city sizes. The system performance challenges we encountered would mean that the vast majority of our players wouldn?t be able to load, much less play with bigger cities. We?ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn?t achieve it within the confines of the engine. We?ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode. Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance.
I think the game has a private feature. Not too sure though seeing as I don't have the game, but I think I saw it when watching a video on it.ShadowGandalf01 said:If they add offline play, I'll think about getting the game. If i play Sim City I want to be alone, not forced into multiplayer. I enjoy shooting or racing multiplayers, but not strategy and sim. That's my preference.
If it happens, I may get it, if not, I'll stick with Cities XL 2012.
Bwahahaha! Epic Win for You!Sabrestar said:Of course they have a team looking at it. That would be the accounting team.
Wow, that accurately describes the entire Madden series. And could probably be applied to The Sims, if you have seen any of the Sims 4 previews.weirdguy said:this closing of the barn door happened so slowly that all the horses are dead from having lived full, rich lives
after which ea dragged them back and continue to whip them in the hopes that they can get them moving again