I enjoy bashing EA as much as the next gamer but I don't think all of SimCity's woes can be attributed to EA alone, MAXIS bears blame too. MAXIS suffers from a chronic condition I will refer to as the "Cutesy Wutesy Syndrome." They want everything to look nice and a smooth UI. Gameplay is tailored down for casual level gamers who don't think in terms of game depth or mechanics. Hence why SimCity citizens are mindless dots entering the first empty business / house and why building / road placement (plopment) is restricted to little blue dots beside roads for buildings and an uninspired grid for roads. The same thing happened with SPORE, dumbed down, prettied up, and put into a tidy glass case so that modders couldn't soil its polished exterior (since the interior was more or less gutted to start with) with their grubby little fingers. I can't speak for the Sims games... but as far as I can tell it's all just virtual doll houses.
But yes, back to the main topic. MAXIS's "Cutesy Wutesy Syndrome" should factor into why SimCity was vapid and broken. The peasants were perhaps just as incompetent as the princes.
But yes, back to the main topic. MAXIS's "Cutesy Wutesy Syndrome" should factor into why SimCity was vapid and broken. The peasants were perhaps just as incompetent as the princes.