I know I'm a rarity, but I buy games for the single player mode, I rarely play online, usually once a week at most with friends, so I detest having to buy games that are basically multi-player online such as MWF2, which when I looked at, looked very cool, but then I find out it's 6 hours long?
I'm not dropping a $109 for 6 hours of entertainment that I might play once a week in multiplayer mode.
And it's not just multiplayer games doing it either, WET was maybe at most 10 hours, an okay game really, not great, but not horrible, but 10 hours and I dropped $100 on it? WTF? Batman AA was an awesome game as well, I don't feel bad spending the money but again it was fairly short.
The only game recently I purchased that I think I got value for money out of was Dragon Age, I'm at 60 hours in and still loving it. Before that it was Fallout and Assassins Creed, with Halo 3 having an okay length single player mode for an FPS.
Is it DLC making developers lazy? Thinking that can sell as game for $100+ and then dribble out the content that should of been in it over a few years milking us for more cash?
I'm not dropping a $109 for 6 hours of entertainment that I might play once a week in multiplayer mode.
And it's not just multiplayer games doing it either, WET was maybe at most 10 hours, an okay game really, not great, but not horrible, but 10 hours and I dropped $100 on it? WTF? Batman AA was an awesome game as well, I don't feel bad spending the money but again it was fairly short.
The only game recently I purchased that I think I got value for money out of was Dragon Age, I'm at 60 hours in and still loving it. Before that it was Fallout and Assassins Creed, with Halo 3 having an okay length single player mode for an FPS.
Is it DLC making developers lazy? Thinking that can sell as game for $100+ and then dribble out the content that should of been in it over a few years milking us for more cash?