Can I like and appreciate the positive aspects of both? I think I'll do that. I like playing as and following the story of a character created by the designers and I also enjoy playing games that let me design my own character.
And that's frustrating, from where I stand it's as if the average consumer is saying to the publishers "no we don't want any narrative freedom at, we don't want interactive stories that adapt to how we play, we want cinematic camera angles and dialogue wheels, in fact I'd rather be watching a movie."
It's not just that, it's that games as a medium have their strengths elsewhere in a different direction. That direction is interactivity. The more players can interact and use their imagination the better games are using their strengths. More player involvement. Not Mass Effect, and certainly not The Last of Us. The first one started as a reasonable RPG and devolved into shallow crap. The latter is on it's best possible day a shitty episode of The Walking Dead.
This is not what the medium is built for, it really isn't. It's been cute the way people want games to tell good and meaningful stories. Cute in the way a child tries to fit the square block into the triangle hole. But it's reached it's limit. If people want more story focused content, pick up a book or watch a god damn movie. Don't demand that games limit their one key aspect to pander to your desires for storytelling.
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